How the platform owners and game publishers approach the next generation in the face of the steady rise of tablet and smartphone gaming will be interesting to see. While we may argue that consoles and tablets cater to different audiences and that there’s enough room for both, Sony and Microsoft will still need to adapt to consumer demands and expectations, which have changed drastically since 2006.
However, it’s not just the walled gardens built up by the console makers that are at fault here. Game publishers will also have to take their share of the blame, particularly with the way some of them have approached their PC games.
One step in the right direction would be to undo, or at least minimise, the effects of some of the unhealthy and anti-consumer trends that have punctuated this generation.