The most tragic thing about the closure of LucasArts is the loss of jobs, no question. But when the dust settles, when those that were made redundant finally settle into new jobs, new lives, what will hurt, and continue to hurt, is the legacy of lost work. Years of graft by hundreds of human beings passionate about their jobs . They will never enjoy the fruits of their labour, share that work with family, friends or the general public. That work will remain buried inside some dusty server in a locked room, never to be seen again. That’s a genuine cause for sadness.
But that’s not what’s upsetting the majority of gamers today. Sure, there were a handful of people excited about Star Wars 1313, and they’re angry at that missed opportunity, but for some strange reason gamers are far more upset about the games they’ve already played.