Submitted by Bunce 966d ago | opinion piece

Press Up, Down, Up, Down to Climax

Quick time events (QTEs). Everyone hates them, right? But perhaps they can actually serve a valid purpose both in terms of gameplay and narrative. Laserlemming examines in-depth how QTEs should and shouldn't be used, while comparing them to storytelling and gameplay techniques used before the humble QTE was popularised outside of interactive films, focusing mainly on their modern use in Tomb Raider, Metal Gear Solid 4, and Fahrenheit (Indigo Prophecy). (Culture, Dev, Fahrenheit, Indigo Prophecy, Metal Gear Solid 4: Guns of the Patriots, Tomb Raider)

PersonMan  +   966d ago
I don't mind quicktime events. I think they're designed to make you feel like you have very little time to react (similar to how the character is feeling in the actual game). I wolf is jumping toward you... what do you do... you have to be fast and make the right decision or you'll die.

Plus, I have the tendency to put the controller down and sit back when a cutscene starts, but quicktime events keep me on my toes and make me pay attention to what's happening on the screen.
Bunce  +   966d ago
Yup, they can actaully be used to effect sometimes.

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