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BioShock: The Art Deco design of Rapture

Pete Worth, Thunderbolt writes: In 2007, 2K Boston’s BioShock was unleashed onto the gaming consciousness like an immense trident of creativity thrown by Poseidon himself. The game’s multi-pronged facets of a novel worthy narrative, compelling gameplay, benchmark graphics, ear-haunting sound design, genuine scares and its completely original world made it an instant sub-aquatic classic. As both critics and the press lauded it as something special, one prong was especially sharp: the game’s unique setting and aesthetic. From the moment it’s revealed to you in all its splendour, it’s clear that the underwater city of Rapture is an outstanding achievement of design - a fully realised, retro-futuristic Art Deco Atlantis that’s rightly been acknowledged as a wonder of the gaming world.

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