80°
Submitted by lilbroRx 666d ago | opinion piece

Talking Point: The Unreal Engine 4 Gaffe Exposes Graphical Snobbery, Again

Again, we're not experts, but examples such as the use of PC assets in Need for Speed: Most Wanted U demonstrate that Nintendo's system should be able to handle scalable engines of various kinds. (Wii U)

Neonridr  +   667d ago
Just goes to show what people value most in today's generation.

My first game console was a Colecovision, which required imagination half the time to figure out what was what on the screen.

Like the article says, the fact that the engine is scalable should speak for itself, but how many developers are going to want to scale down their games for a third console when they could conceivably create 2 somewhat equal builds for the PS4 and 720. Makes their jobs easier and saves time in the end.

Time will tell of course, but it's a worrying sign.
CouldHaveYelledUiiW  +   666d ago
" -but when asked about platforms such as Wii U his reaction wasn't to emphasize that the engine could be scaled and potentially look great on the system. Instead he shared an opinion that we believe is shared by many, where "next-gen" means millions more polygons, not opening up the industry to new experiences"

Truth.

I also add that if Epic, specifically, is not creating WiiU Middleware /specific tools for WiiU to make the Scale-Up to WiiU easier-

-It's going to make the WiiU harder to Port to.

It will add extra cost to any developer who wants to port to WiiU.

So, most of the big current game Engine builders are not only impartial observers of console history; they are shapers of console history.
rainslacker  +   666d ago
It wouldn't make it harder to port, because to port it would have to use the same engine. If they wanted to put it on Wii U, but built the original game in UE4, they would need to choose a new engine to do the job, and since UE is pretty specific in it's implementation it would mean a complete reworking of the game. This means ports are very unlikely as the time and cost would probably make it not worthwhile unless Wii U manages to gain a significant install base sometime in the future. If it does manage to gain one, which is quite possible, then devs will not be looking at the UE4 for their engine, which means Epic may have put itself out of the market for a good number of developers.

I honestly don't like Epic's backpedaling on this whole Wii U thing. Before the Wii U came out they were all about how the engine could run on it no problem, making it seem like the Wii U was a superior system to the current gens. Maybe they just got hold of the other system specs after the fact and went all out for next gen leaving the Wii U behind, but I find it hard to believe that Epic didn't have knowledge of the PS4/720 specs long before they were making the Wii U claims.
delboy  +   666d ago
Couldn't care less about UE4, I think that CryEngine 3 will dominate this time.
Epic is behind in tech this time.
Yodagamer  +   666d ago
I really don't think as many major companies will use unreal 4, ea has frostbite 2/3, square has their engine and edio's crystal engine, ubisoft has it's anvil engine. The only people i could see using it is smaller devs, but now we have cryengine and unity 3d to compete with.
Munnkyman  +   666d ago
And also the engine retro is makking for nintendo to help their devs and smaller devs. I agree with you
11eleven11  +   666d ago
The gaffe trilogy:
Rein, the moron
Press: what's up Mr Rein
Rein: I'm a mean moron (everyone laughing)
Press: c'mon Rein we kinda like you, you don't really mean it
Rein: I'm a moron, I'm tellin'ya. I only ain't really that mean.
Nexgen Rein
Nextgen Rein comes to party. Wants to get in. The guy at the gate laughs his guts out. Cmon man what we're looking for is a real nextgen dude.
Nextgen Epic PR guy
We would love to run UE4 on WiiU in it"s full power. What we think is despite being a great console it needs some more processing power for that. Developers will however be perfectly able to tune the engine for WiiU and port any game they like to it.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Fortis Rex: Rise of the King and its Christian Roots

18m ago - Amanda French writes: "Fortis Rex: Rise of the King is a non-linear open-world RPG developed by A... | PC
20°

Vs Episode 100: Geoff vs. Lindsay

37m ago - Can the student surpass the master? Again? | Culture
30°

Indie Royale Plug-In Digital Bundle Released

59m ago - Hardcore Gamer: A brand-new Indie Royale bundle is upon is and it’s got a fantastic mix of games... | PC
30°

This Where They Cremate the Roadkill Interview Just Is

1h ago - Ahmad Khan writes: "Once in a while you come across a video game project and you scratch you head... | PC
Ad

Do You Suffer From Open World Fatigue?

Now - The open-world format has become prevalent, is it too much? | Promoted post
40°

Project Scissors: NightCry characters revealed

1h ago - Project Scissors: NightCry recently received another update through its ongoing Kickstarter campa... | PC