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Editorial| An Art Shaped Box: Pulling XCOM from the Depths of 1994

Greg Bargas of GAMINGtruth follows up with a talk during GDC from Greg Foertsch, Project Art Director Firaxis Games. There, a never before seen trailer for XCOM was shown.

"During the Game Developers Conference (GDC) in San Francisco, Calif., many designers, engineers, artists and otherwise ventured out for inspiration, networking or the general job hunt. Among the busyness of the conference, many talks are held for all aspects of the industry itself. Such as implementing humor in Borderlands 2, to hearing the low-down on sound engineering for your would-be video game creation, there are a lot of talks filling almost every meeting hall. One of which I had the opportunity to attend was ’Art Direction Autopsy: XCOM: Enemy Unknown.’ Like many out there, studios with large-scale publishers still start with the most basic of approaches to launch a games development cycle."

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Cam_is_16bit1150d ago

XCOM is definitely one of those games I need to have in my library. Thanks for the feature!