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Submitted by -Mezzo- 633d ago | interview

Battlefield 4: DICE talks beating clichés, connected gaming and the franchise's future

OXM - Battlefield 4 is an interesting prospect, not entirely for good reasons. DICE's latest is pretty to the point of absurdity, with unbelievable detail lavished on every square inch of freshly exploded terrain, but it's hard to get terribly excited about the new features, which include mysterious "elements of social persistence" and a lightweight squad command system. What we've seen so far suggests a clean-up operation, dedicated in the first instance to restoring the breadth Battlefield 3 traded away, rather than an assault on new territory. (Battlefield 4, PC, PS3, PS4, Xbox 360, Xbox One)

Braid  +   633d ago
Huh? That's interesting, as the gameplay trailer we've watched recently had all the clichés you'd expect from a typical military movie/game.

That's not necessarily a bad thing, I sometimes love spending time on those action roller coaster type of games but that's still kind of an ironic statement to make.
OcelotRigz  +   633d ago
Some developers, like Dice in this instance, remind me of parents. They see their kids completely different from how other people see them, for better or worse, and if you ever criticize their kids they seemed shocked and say "No, my son/daughter would never do that."
Donnieboi  +   633d ago
Dude don't get me started about that generic box art...
FunkMacNasty  +   633d ago
If these Devs really want to avoid cliché with Modern military games, then they should make a more 'realistic' modern military game. In a truly realistic modern military game, your character is assigned to stand at a roadside checkpoint in the middle of the desert, while carrying a locked and loaded M-4A1 assault rifle, with a tac-vest full of spare clips. With Each level/mission of the game, the main character would rise from a poor nights sleep in a poorly air-conditioned tent, then ride in a lightly armored convoy truck or HMVV for two hours, stopping frequently for minutes at a time, as patrols ahead investigate potential IED's near the road. Upon finally reaching the military checkpoint, your character paces around in one spot for the next 6 hours, carrying a fully loaded M4, but being unable to shoot at anything unless fired upon, forced to follow a strict set of rules of engagement. During the duration of the following 6 hours, your main character paces around the checkpoint, picks sand out of his teeth, and does routine vehichle checks for any non-military unit that comes through the chckpoint. At the end of 6 hours, your maincharacter takes another slow 2+ hour drive back to the FOB, where he must debrief his senior officers on a completely uneventful day of searching trunks and spitting sand.
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T2  +   633d ago
dude that was the best comment I've ever seen... lol what a game that would be! Just shows how out of touch games are with reality, which is why they are meant to be an escape and you are meant to be a hero, but nothing like the real world... thumbs up for dolphin diving to escape gunfire!
venom06  +   633d ago
this will more than likely be the best military FPS out this year 2013 (as MW4 will more than likely use that same 8yr engine, still not have dedicated servers and cant do a REAL future setting)...... sadly, the CoD fanboy site IGN has already started their campaign to downtalk BF4 and promote anything and everything CoD related. Disgusting CoD fanboy site.... And it's ABSOLUTELY pathetic how these same stupid "journalist" were foaming at the mouth and creamin in their pants over that copy and paste MW3, but are quick to try to paint a picture of BF4 is "same stuff" from a 17min video...
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Soldierone  +   633d ago
FPS, big set pieces for action, over the top military story, can only play as Male in online and offline, things blowing up all the time, etc.... What exactly isn't cliche?

Bad Company wasn't as cliche, but hey EA wanted cliche BF4 instead.
oof46  +   633d ago
Call me a homer, but I'll give DICE the benefit of the doubt.

It's very difficult to convey emotion because it's hard to feel sympathetic when you're shooting random soldier after random soldier. It's why the Bad Company campaigns are so well loved because the soldiers almost acknowledge the absurdity of what is going on.

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