Top
40°

Tomb Raider interview: The apocalyptic art of Lara Croft

ARS - When Tomb Raider—the reboot of the game franchise with which it shares a name—came out earlier in March, many a column inch was devoted to Lara Croft's evolution from archaeological adventurer to concerningly capable killer. Rather fewer were given over to the use of apocalyptic artwork, invisible cameramen, birth metaphors, and emotional color palettes. To redress the balance, Wired.co.uk quizzed Brian Horton, Senior Art Director at Crystal Dynamics, on all of the above and then a little bit more.

Read Full Story >>
arstechnica.com
The story is too old to be commented.