'Usually when a game completely bombs, you don't expect to see a sequel. Sequels are based on sales and sales are usually based primarily on reviews. When a game averages a 4-5 on a ten point scale from most sites, it generally doesn't generate great sales. The first Sniper: Ghost Warrior title was unfortunately in that situation. There really wasn't a redeeming quality about it. The AI was horrible, physics were terrible, and there were large sections where you weren't even sniping. And if that wasn't bad enough, add in a difficulty level that was absurdly difficult and you had a game that was more unplayable than anything. So if you do decide follow up such a horrible game, you have a large mountain to climb ahead of you. Fortunately City Interactive realized that. It almost seems like one of the first steps in starting the design and production of the sequel was to sit down, read all the reviews of the first one and start by addressing all the complaints people had. I distinctly remember my time with the first game. I went in really excited... A game centered completely around sniping, which is how I approach a large percentage of face shooting? Count me in. But then my soul was crushed. But now there's a sequel that feels right, so let's take it for a spin.'