“Not a lot of people know this, but Blizzard started off as a console developer,” Joshua Mosqueira, the lead designer of Diablo 3 on the PlayStation 3, told the Report. We were joined by Julia Humphreys, the senior producer of Blizzard's Diablo 3 team, and, Mathew Berger, senior level designer. We talked about the console version of the game while playing it on a television in front of the group.
“We wanted to make sure the game really felt like it was hand-built for the console,” Mosqueira continued. The changes they made to the game not drove home the point that this was a good console port, but the updates were almost all improvements over the PC version of the game in general.
I’m looking forward to leaving the PC version behind and moving to the PS3 version as soon as I can.