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How Crystal Dynamics created cover as a tool for 'emotional synchronization' in Tomb Raider

Polygon: "In a GDC 2013 talk called "Emotional Synchronization and the Croft of Systems Design," Jonathan Hamel, senior designer at Crystal Dynamics for Tomb Raider, explained how he tried to link the game's narrative and the player's experience to form a cohesive whole."

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Community1340d ago
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