Submitted by Jetstreame 728d ago | article

The Wonderful World of Smash Bros Clones

Nintendo's Super Smash Bros has become of one of the gaming community's most popular titles. With success comes some copy cats. We go over all of the best, worst and strangest Smash Bros knock-offs. (3DS, GameCube, J-Stars Victory Vs, Jump Ultimate Stars, Nintendo DS, PlayStation All-Stars Battle Royale, PS Vita, PS2, PS3, Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. Melee, Wii, Wii U, Xbox)

1upgamer99  +   728d ago
If its not The real "Brand Name" its Generic.
lilbroRx  +   728d ago
There certainly have beena lot of clones. I'm sure there will be a many people who try to dissuade the label by using "genre" comparisons but there is a difference between a game being in a certain genre and a game mimicking anothers design.

A competitive, multi-player fighting game with character derived from multiple other games on a 2D plane with a focus on building up damage then defeating your opponent with a powerful super attack is what defines Smash Brothers. Those are not genre specific attributes, they are Smash Brothers specific.

There is to much copying in the industry. Whatever happened to originality? Thank goodness for indies.
Minato-Namikaze  +   728d ago
Outfoxies anyone? Nintendo didnt invent the genre like some people claim. Nintendo copied then innovated just like other good companies do.
TongkatAli  +   728d ago
Nintendo steals ideas. Ask that Sony engineer who came up with the 3D for the 3DS and then Nintendo tried to swindle him out of his royalties.

He won the case in court to prove it and made a ton of money for every 3DS sold and every 3DS that's going to sold.
#2.1.1 (Edited 728d ago ) | Agree(14) | Disagree(8) | Report
DragonKnight  +   728d ago
Didn't you know that Nintendo invented everything? Every single aspect of gaming today was stolen from Nintendo's ideas. No one but Nintendo has any originality.
waltyftm  +   728d ago
Well said.
Samus HD  +   728d ago
Who did than?!..
gamer42  +   728d ago
@TongkatAli I was under the assumption nintendo outsourced the 3D screen development to another company, but anyways it was a former sony employee and nintendo needs to pay him 30.2 million nothing more, thats about a dollar for each 3DS out now, they don't need to give him a cent of future revenue of the 3DS.
#2.1.5 (Edited 728d ago ) | Agree(4) | Disagree(1) | Report
Tales RPG addict  +   728d ago
Thank you. I've been trying to get the message across to Smash Bros. Loyalists but they never have the urge to Listen to me one bit.

I love Smash Bros. But credit should be given where it is due.

Same with the fact that Nihon Falcom made "Dragon Slayer" an Action-RPG that came out Before the "Legend of Zelda".

I love Nintendo but they aren't the only company that supposedly Innovates.
songoku  +   728d ago
@ minato, you are right. @ nintendo fanboys. nintendo lol wow here comes the nintendo fantodlers coming out of their strollers. smash bros is not the first one, there was DBZ legends before smash bros was even thought of so suck on your baby bottle pops and learn more about gaming history before you start asuming. omg sony copied 2 times wow what a big deal and whatever sony copied from nintendo they did it better, example is the MOVE. It is way more accurate then feels more real than the wiimote, psallstars is not like smash bros if you know about it and the only reason you guys say its a rip off is cuz when your playing it you are expecting it to be like smash bros but your wrong. PSAllstars is its own thing but is a brawler like MVC and DBZ legends without the DBZ powers but you get what im trying to say if your old enough to understand.
#2.1.7 (Edited 728d ago ) | Agree(2) | Disagree(4) | Report
jcnba28  +   727d ago
You're right Nintendo are really good at taking something that already exists and make it really successful.

- Analogue stick
- rumble pack
- d-pad
- 3d tech
- motion controls
- Touch screens
#2.1.8 (Edited 727d ago ) | Agree(1) | Disagree(4) | Report
Minato-Namikaze  +   727d ago
i wasnt saying ninty was a bad company (for anyone that disagreed with me) i'm just saying ninty isnt some magical company that can put out new ideas at the drop of a hat. They create their fair share of new products but they also take already existing ideas and refine them and make them better.

i just dont like it when people act like nintendo thought up every single gaming idea ever and everybody else copies them.
Tales RPG addict  +   728d ago
Outfoxies released 1994
Super Smash Bros. released 1999.

OUTFOXIES came out First.
maniacmayhem  +   728d ago
The Outfoxies is a great game but the only similarity would probably be the 4 player vs. and even then it wasn't heavy melee action it was more shooting and changing the environment around you.

Not to mention Outfoxies had an original cast. None were taken from different games under the same umbrella and made to fight each other.

I personally think Outfoxies is an unfair comparison to Smash Bros.
rainslacker  +   727d ago
My question is who cares? When the Micheal commercials came out a lot of people were saying how it would be cool to have all those characters in a game similar to SSB. Sony took up the task and created a game that people thought would be cool. Many people liked the game, and many people hated on it because they felt it was a copy of SSB. Never mind the fact that the two games can coexist quite happily on the market, as they serve a different fan base.

Nowadays you'd be hard pressed to find any AAA game that isn't derivative or a complete rip off of another game that has been done to death.
dafegamer  +   728d ago
what about the outfoxies?
Tales RPG addict  +   728d ago
OUTFoxies came out in 1994.
Super Smash Bros. came out in 1999.

Who's the originator NOW. NOT Nintendo.
jcnba28  +   727d ago
It's not about who did it first, it's about who made it successful. Outfoxies wasn't successful, Smash Bros was and still is today.
lilbroRx  +   728d ago
That is not the same type of game at all. The only similarity is that it has people battling in a 2D plane, nothing else.

This is not simply an issue of things "being like another". It is an issue of being a clone. That is "directly" mimicking another games specific attributes.

This is also not an issue of whether or not Nintendo "did it first" which everyone spun it into.

Its a specific issue of people copying a specific game archetype for its success. As I said, its defined by the games mechanics. All attributes.

1. 4 players on a 2D plain
2. Characters are derived from multiple different popular unrelated series.
3. The focus is building up damage and finishing your opponent with a super powerful attack
4. Using items or attributes that are trademarks of the various different series as aids in combat

It is the same with Mario and Zelda. Mario does not define platformers and it wasn't the first. Zelda does not define action-adventure rpgs and it was not the first. They both have unique, recognizable aspects that define them, however.

EXAMPLE: Simply being a 2D platformer in no way means they are copying Mario. A 2D platform that uses random objects to alter your power, brick breaking, going to through warps into secret areas, collecting gold tokens for extra live and killing enemies by jumping on top of them and "crushing" them would be questionable.
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MultiConsoleGamer  +   728d ago
What no powestone?

My personal favorites are Dream Mix, Powerstone and Jump Superstars.
lilbroRx  +   728d ago
Power Stone is in the same genre as Smash Brothers but it is in no way a "CLONE".

Simply being in the same genre or being the same type of game doesn't make it a clone.

There are many types of brawlers just as there are many FPS and many vs fighters.

Guilty gear and King of Fighters are vs. fighters. They are not clones of Street Fighter, however Art of Fighting "is" a clone of Street Fighter.

Dead of Alive and Tekken are 3D vs fighters. They are based on Virtua Fighter by the creators own admission or as they stated(they're bosses wanted them to make a game that just like Virtua Fither). Tekken became its own original style of game. DOA just copied Virtua Fighter Virtua Fighter and still uses its core control scheme.
#4.1 (Edited 728d ago ) | Agree(1) | Disagree(6) | Report | Reply
songoku  +   728d ago
wow you must not be good at doa cuz its way different than VF, as a former EVO champ i know what is the difference between DOA and other 3D fighting games, they all have their own style of gameplay and DOA is more freely and fast paste fighting with alot of different counters as well as fighting moves. tekken has a slower style than DOA but the gameplay is different and VF is the slowest but more realistic than the other 2 plus the way to do moves are different as well. none of them have same gameplay besides its a 3D fighter.
rainslacker  +   727d ago
All games within a certain genre have similarities, but that in no way makes them the same game. Your comparison of 3D fighters is grasping at straws as none of those games you mentioned really plays like the other on a core principle level(which songoku detailed above).

It's unreasonable to expect that within a certain genre a company has to completely reinvent the wheel every time. Usually the product that becomes the most successful, becomes that because it did something right. It's only natural for others to take that formula and either rip it off, or try to improve on it in some way. Nintendo did this with the platformer, they did it with the action-RPG genre, they did it with the RPG genre, they did it with the racing genre, etc. Others have gone on to build on the success of those same games to further improve on them, or to make a quick cash in(usually with sub-par results in that case).

In one broad stroke your trying to both separate and combine the difference between genre and clones(more so in previous comments than this one). It's not working, because while all these games have similarities, they are not the same game, either on a fundamental level, or on an implementation/presentation level.
zeal0us  +   728d ago
Both Powerstone and SSB came out the same year its no telling when development started for both of them.

Powerstone characters didn't come from any particular franchise like SSB. Not only that but the stage environment compared to SSB was different. You wasn't limited to moving side to side,stage-wise. Each character in Powerstone had a special move. The SSB series didn't add something like this until Brawl.
Jetstreame  +   728d ago
Although Powerstone is a multiplayer brawler, it had too many differences in the gameplay for me to include it. I certainly considered it though.
supersonicjerry  +   728d ago
viewtiful joe red hot rumble was one of my favs and power stone 2
Jetstreame  +   728d ago
That was one title that I completely forgot to include for the sake of this article. Nice catch.
CrescentFang  +   728d ago
I've always wanted to play Dream Mix TV: World Fighters! It had Optimus Prime, Snake, Bomberman, Simon Belmont and other characters that I would really like to learn about.
r21  +   728d ago
You dont call half a million gamers playing PSASBR 'nobody'. Sure its not a million or 2 but it still has tons of gamers enjoying it.
songoku  +   728d ago
Dragon ball z legends is the first brawler before smash bros came out, nintendo taking credit for somethign they didnt start. ps1 came out way before n64 and thats when DBZ Legends came out, so this means smash bros is a clone as well.
Jetstreame  +   728d ago
I have played DBZ legends. It draws some similarities, but it is far different from Smash Bros.

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