10°
Submitted by -Mezzo- 854d ago | article

The Art of Making Gamers Cry

IGN - The most conspicuous thing about Beyond: Two Souls is just how unlike a video game it looks. During the 45 minute presentation we saw recently in Paris, we were struck by the number of video game trappings developer Quantic Dream has discarded, even by the studio’s own defiant standards. There’s nothing on the HUD. On-screen prompts are rare. Characters look less like digital puppets and more like famous actors. It’s symbolic that Cage and his gameplay team headed up by Quantic veteran Caroline Marchal have all but done away with the quick-time-events so omnipresent in the studio’s last game, Heavy Rain. Too mechanical. Too distracting from the game’s heart; its story. (Beyond: Two Souls, PS3)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

Microsoft Says New Xbox One Chatpad, LE Controllers "Will Take Your Gaming to the Next Level"

20m ago - Microsoft unveiled the new peripherals at gamescom, saying they will be available for purchase in... | Xbox One
40°

Gamescom: Halo 5, FIFA 16 Xbox One Bundles Coming This Fall

22m ago - Microsoft announced the Limited Edition bundles at Gamescom Tuesday | Xbox One
Ad

'Warhammer: Arcane Magic' - a Digital Boardgame for iOS

Now - Arcane Magic is a turn based strategy game set in the Warhammer universe. Play it now on Ipad and Iphone. | Promoted post
30°

Submerged Review – Shadowed by the Colossus (PS4) -- PlayStation LifeStyle

41m ago - PlayStation LifeStyle writes: Submerged tries to be something memorable but misses the mark. Read... | PS4
30°

Top 5 PlayStation Executives

41m ago - In this episode of Top 5 Tuesdays, PSLS takes a look at the top five (currently active) PlayStati... | Culture
40°

Squares set to release in Europe next week

43m ago - Leap Game Studios have been in touch to let us at The Vita Lounge know that their fast-paced puzz... | PS Vita