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BioShock: Infinite Pushes Fact That Killing Does Get Old

Explosion.com's Dave Walsh looks at the recently-released BioShock: Infinite, which is getting rave reviews across the board, and how the only knock against it seems to be that the action gets a bit dull after a while. He raises the issue that maybe it is time for developers to allow gamers to scale how much shooting and killing they'll see in a game without hindering difficulty or AI.

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Community1661d ago
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Eddie201011662d ago

All shooters do that, except most do it without great production values and a great thought provoking story.

Godmars2901661d ago (Edited 1661d ago )

MGS doesn't. Once you get a hold of the dart gun only bosses have to die. And in MGS4 not even then.

Also mind that its not exactly a shooter.

rezzah1661d ago

I agree. Played both MGS4 and Deus Ex: Human Revolution without killing anyone (except bosses).

porkChop1661d ago

Actually it's not just MGS4. You can make it through every MGS game without killing anyone, including bosses.

That's the true way to play MGS games, though it's not easy by any means.

BlmThug1660d ago

Currently on a runthrough on MGS4 on the hardest difficulty with the aim of no kills or alerts. Wish me luck :L

Kalowest1660d ago (Edited 1660d ago )

In Dishonored, you can beat about the game without killing anyone also. Try going for Ghost, Clean Hands, and Mostly Flesh and Steel in one playthrough, it's awesome.

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Sarobi1661d ago

Would of liked some puzzle aspects to the game, but it's whatever.

telekineticmantis1660d ago (Edited 1660d ago )

I just want a shooter with good action... good story, atmosphere, graphics, and characters also, but sometimes I crave the action and competition I get from a FPS story nd MP, there's value in that.