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Update: Super Street Fighter II Turbo HD Remix: Filesize NOT an Issue On XBLA

From Capcoms Official Blog: Here's the straight story on the glorious highs, devastating lows, and delicious middles behind making Super Street Fighter II Turbo HD Remix, from the game's producer, Rey Jimenez:

"The last thing I'll mention is concerning the talks the have been occurring online concerning the filesize of the game with respect to features on the 360 and the PS3 versions. I can officially say that the filesize will not be an issue. With great help from the guys at Microsoft, we will be able to offer the same features on both platforms to the same quality as each other. To use the term I've been reading on the forums, neither console version will be "gimped" due to any kind of limitation."

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decapitator3448d ago

Good to see Capcom resolved this issue with Microsoft. Now gamers can enjoy the game equally.

Lifendz3448d ago

Bubbles for you man. I'm all about both sides getting to enjoy the game equally.

Blademask3448d ago

If they had to work with it in the first place.

Good to see that Capcom can knock some sense into MS, its time to cut down the price of the HDD for their beloved arcade/core users.

Peekay3448d ago

that they didn't stick with the original art direction. Ryu looks way more detailed in that first picture. I guess next gen consoles still cant handle extremely detailed 2D sprites yet.

Masta_Killa3448d ago

I hope I'm wrong, but it looks to me like they had to go with new art because of 360 file size.

issa30323448d ago

This is such BS coming from Capcom. I think that most people would agree with me and say that the original artwork from the outsourced company is superior to this "new and improved" version. If you read careful, he's saying they went from 8 shades to 4 shades. Basically, by doing this they will be able to cut down on the file size because less colors take up less memory. (Think about how 24-bit color, versus 16-bit color, versus the old 256 color all look different). So this seems at just an attempt to get the file size under 150 megabytes.

JoelR3448d ago

totally - they lowered quality to get under the bar >_<
shading quality was most definitely lowered

"So, we turned to Udon to help solve this problem. First, they identified that all of us (Capcom and Udon) were aiming way too high with our render style. In the original style, we were going using at least 6-8 tones to go from the darkest to the lightest values of a particular color. This, as some fans actually pointed out, is extremely hard to do. We decided to stick it out and go with that route and unfortunately, it didn’t work out too well.

Udon’s suggestion was to take the tones down to about 4. So now, a particular color will go through about 4 shades when going to light to dark. Some tweaking was also done to the line art to match this new rendering style as well. The overall result is a different style that is still going to be in full HD, but will be more efficient to animate and therefore get the game to you guys sooner. It also looks pretty damned good.

Once Udon and Capcom agreed to go with that route, we had to essentially reboot the whole art pipeline. The character art pretty much started over from scratch with new reference art from Udon. Using lessons we learned from the start of the project we are now using a team that utilizes more Udon talent and an outsource partner (still very necessary) that uses a smaller, but more focused group of artists."

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