Words by Jamie Howard
I’ve never finished the two previous BioShock games, however this wasn’t a problem as, much like the Far Cry series, BioShock Infinite has nothing to do with it’s predecessors (BioShock 1 and 2). This made BioShock Infinite, much easier to jump into as I didn’t have to worry about catching up with a story.
BioShock Infinite follows the story of protagonist, Booker DeWitt and his mission to retrieve the “Lamb of Columbia” and future side-kick Elizabeth. Set in the early 1910′s, BioShock Infinite take’s the player (as DeWitt) to the floating sky-city of Columbia. Hired by mysterious figures, DeWitt is ordered to retrieve a young girl that’s been held in a tower high within the cloud-city, to clear him of his debts. As you track down Elizabeth (said young girl), you gradually find out that she’s not just any young girl but an extremely powerful tool, in the centre of a civil war raging across Columbia. To complicate matters further, Elizabeth’s guardian of the past 12-years, The Songbird, a monstrous part-bird part-robot construct is also hunting DeWitt down in an attempt to take Elizabeth back to her prison. This creates a real sense of suspense as what could be more terrifying in a cloud-city than a towering avian cyborg! 9/10