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Gaming Economics 101

GotGame: There’s a problem the current generation of gamers face and that’s this: If games stay the same as their predecessors, they get attacked for being “the same thing we’ve seen over and over again” and yet if a game tries to change things up they get attacked for “ruining an otherwise good series” or “trying to be too much like (insert similar title here)”.

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Donnywho1275d ago

Is the game a failure or did they fail to hit a sales target? Huge difference.

Welshy1275d ago (Edited 1275d ago )

COD is always the template for me in this scenario. I know it's "cool" to hate COD and all that but that's genuinely not my reasoning.

COD sells a bazzilion copies day 1 so publishers think "Well that's what consumers love, get our devs on it!" and have their games more like COD, then when COD fans see it they think "Meh, looks just like COD, i'll just stick with the real thing", while guys like myself who aren't huge on military shooters don't want it either because it doesn't have an original bone in its body.

So at the end of the day all you have is COD selling silly amounts of copies and dominating PSN/XBL friend lists the world over with the rest of retailers shelves filled with cookie cutter 6/10 shooters that neither COD fans or people who are looking for a bit of originality want.

Some good points in the article =)

Dirtnapstor1275d ago

Well spoken. Tomb Raider by no means was a failure. Yes, when the bean counters flex their muscles, things tend to deviate. Also may I add, TR should have shied away from multiplayer. Its real meat is in the SP campaign. Future campaign DLC would extend it's life not MP.

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aLucidMind1275d ago (Edited 1275d ago )

The problem with this generation being saturated with CoD and Gears of War clones is that it isn't entirely the corporations' faults. People need to realize that corporations only wish to make money and will listen to their customers in terms of how much profit they make. If they keep making a profit, they keep doing it.

Basically, if us gamers don't like it and we buy it anyway, we're to blame for why the problem exists. It doesn't help that the majority of a corporations' sales comes from people who aren't gamers and just play the game in a hit-it-and-quit-it manner and have the mentality of "its just a game; don't like it, don't buy it" in the most simplistic manner possible (which is present in most non-gamers) are part of the problem since they don't follow what the company is doing, let alone voice their opinion of it beyond the occasional blind fanboyism.

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