"We've seen the Elemental demo before. The difference is, now it's running in real-time on PS4 dev hardware."
It looks so good but needs more optimization.
DEEP DOWN > unreal engine 4
I mean it looks pretty good far away, but those closeups did not impress me at all. I'm sure Epic can find better artists than this.
@JhawkFootball06: Yep. I was impressed with parts, but a couple times I thought "Those don't look like very high-res textures..."
Please read this before posting BS like "PS4 looks very bad, thi is was expected etc" http://www.neogaf.com/forum... http://www.neogaf.com/forum...
deep down is the working title for the game, Panta Rhei is the engine's name.
there's no way that video have AA or run on 30FPS. i have to say this video sucks
Here's the new Unreal engine 4 tech demo running on a single GTX 680 and looks far more impressive than this tech demo. http://www.youtube.com/watc... and another link from the Nvidia site for any doubters http://www.geforce.com/what...
Were they using the final dev kit specs?
Nope. Sonys own devs didn't have the final specs so no way Epic would have gotten hold of them.
At the press conference 03/20, Mark Cerney said the demo was running on PROTOTYPE ps4 hardware. So it's running on the very earliest hardware specs, 2gb/4gb of gddr5 I believe.
There's also this: http://www.youtube.com/watc... New about this is that Capcom decided to develop Deep Down into it's first PS4 title (info March 27th). Not sure if anyone posted it yet. Point being you can clearly see that UE4 is not optimized when compared to Panta Rhei/Luminous Studio.
Lmao this is not ps4 . This is the same demo when epic games debut ue4 on a pc using a gtx 680
They had this running on PS4 with some of the bells and whistles disabled.
Same demo yes, but it is on a PS4 - 'How well can UE4's cutting-edge visuals translate to next-gen console? At GDC 2013, Epic demonstrated last year's Elemental demo running in real-time from a PlayStation 4 development kit. The studio says that this video is actually captured from PS4 hardware.' That's the caption for the embedded vid
There are scenes with sub 30 fps, hope they optimize it more.
This is a big reason i prefer PC games, only need to upgrade the GPU for nice framerates if you already have a good processor made within the last 4 years or so. 1080p 60+fps all the way as long as you have a high end card. Plus kb & mouse are much better for many games.
They've already done some serious work. GTX 680 demo chugged even moreso than this and didn't even have the ground cracking scene. The only difference is Sparse Voxel Octree Global Illumination (like anyone would know without being told), particle count in some scenes, and a change in fluid physics. We will see far better. Games like GOW and Uncharted on PS3 saw a 20-50% increase in framerate while improving upon their lighting and textures just in between demo and final builds, all while looking far better than any tech demo Unreal presented early on "equivalent" hardware.
Looks fine for a console...
Its not running on ps4 final specs...
yea it cant be final ... I can cleary see a difference in rendering quality. I hope they fix it because I want this to match the PC version on release date (and force me to upgrade if i want the better quality)
Its not going match pc but some of lighting and particle effects will be better in final hardware...
it is definitely missing some particles and the lighting isn't the same from the 2012 e3 demo. also, there is noticeable aliasing on the main doors. the frame rate is what concerns me the most during heavy particle and physx scenes. those could have been optimized for nvidia's api though. :(
But but but there is no ps4 casing, %ucking morons I swear. Ps4 is coming get ready for the beast!!!
This is just a port over from the PC so that Sony could use it in their presentation. It was achieved with at most 2GB of memory and lacks the post processing of the PC version, but this is FAR from what we'll eventually see on the PS4, and the 720 for that matter.
The PS4 will keep up. Granted the scale of the engine will have concession, but not many that will mar the experience of the graphic fidelity of the engine. For a multiplatform engine like UE4, seeing the element all demo run that well with only a substitute lighting system in place on a prototype console specification just has me stoked. The infiltration demo was spectacular and Epic is saying that we can expect performance and graphics on the Next gen of Consoles in that ball park. That's mighty impressive. Multiplatform games will soar and dedicated exclusive engines will rocket to the stratosphere with better coding and design innovations... Naughtydog, GG and Santa Monica studio along with Quantic Dream are going to light the PS4 a blaze. And I for one can't wait. Keep in mind PS4 hardware isn't final and devkits just got bumped to 8gb of GDDR5. And there's even more rumors of the Jaguar cores getting a bump in clock speed from 1.6 GHz to 2ghz to help speed the process of executing instructions faster. I'm exited.
consoles have taken over get over it. sure some pc games look better but you wont see millions buying the pc version over consoles and thats what developers want is money now and not to just show pretty looking games.
8 GB of RAM GDRR5 + Unreal Engine 4 + amazing studios like Naughty Dog, Guerrilla, Quantic Dream, Bioware, Bugie and Epic = Great games¡ :)
i want to see overboard and medievil next gen
Pretty sad it's using the same shitty lightmass from UE3 instead of the advanced SVOGI Cone Tracing method. There goes next gen lighting. And the framerates were awful, EPIC needs to do better than this.
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