Submitted by NYC_Gamer 516d ago | article

Digital Foundry- Face-Off: Need for Speed: Most Wanted on Wii U

EG:If there's any developer ready to give brand new console hardware a fair shake, it's Criterion Games. From Burnout Paradise to its celebrated reinventions of the Need for Speed series, the studio has an impeccable record turning in tightly matched games on 360 and PS3 platforms alike, with no-one left wanting. With the hotly anticipated Wii U version of Need for Speed: Most Wanted it aims to go one better. By no means a straight port, the boat is being pushed out much further this time with its suite of unique GamePad features, improved PC-grade textures courtesy of the console's 1GB of RAM, and a greatly revamped approach to its night-time lighting. (Need For Speed Most Wanted U, Wii U)

Attached Video
Jadedz  +   516d ago
The Wii U's cpu is still an issue (6 cars to PS360'S 8)
Are developers off-loading sound to the Wii U's DSP? I believe that Wii U ports are still brute forced (coded without benefit to the Wii U's hardware), though the only thing developers are taking advantage of (concerning the Wii U) is the extra ram.
lilbroRx  +   516d ago
Techically(going from what Neogaf has found) the Wii U CPU should actually be more poweful for games than the 360's CPU, because 1 and 1/2 or possibly even 2 of the 3 cores of the 360's processor are unusable for games. They are used to process the sound, music and the OS. The Wii U has a DSP, like you said, and an ARM coprocessor for those things.

For them to properly use the Wii U's CPU they would also have to rewrite the code to spread the instructions evenly across all 3 Expresso cores which would require completely throwing out the other console versions code as the 360 version was not using 3 and the PS3 only uses 1 core with 6 SPU's. The architectural/feature differences make a huge impact on performance if they are not optimized. They clearly didn't do that, nor did they take advantage of the GPGPU features.

Also, another strange thing about the car limit is that it should be more influenced by RAM size than CPU power. This, combined with the geometry and non-lighting effects being the "exact same" mean that they didn't do all they could for this port.

Of course, the Wii U and Nintendo will be given the blame for the discrepancies as opposed to the dev like always...
#1.1 (Edited 516d ago ) | Agree(11) | Disagree(0) | Report | Reply
Jadedz  +   516d ago
Dang mang
You went all technical in dis #$@%&!

Ha ha, thanks for the infomation.
Starfox-17  +   516d ago
The wiiu cpu is very powerful m8 its the 1st cpu to use eDram as cache and lots of it,it does out of order execution,and its cores are more powerful than the jaguar cores by at least x2 the wiiu cpu is very capable.
aceitman  +   516d ago
look at the 2:09 mark at the mountain in the background looks like the ps3 has better draw distance then wii u and wiiu better than 360 .
gpturbo81  +   516d ago
i own this game, its better in all aspects. as long as it plays smoothly who gives a fuck about specs. the nitpicking on this website is ridiculous. any good wii u article gets turned into a specs debate. fucking retarded!
hollabox  +   516d ago
Xbox 360 CPU should smoke the Wii Us, only 1 of 6 threads is used for sound, the OS only takes up 2 percent of the Xbox 360 total power. On average I can't see Xbox sound and OS foot print using more than 20 percent of Xbox total power or about two thirds of one core.

The one downside about the Xbox CPU is the in-order CPU architect. Wii U is out of order core, but even so the performance per core is greater than the Wii U. Anandtech has a great article http://www.anandtech.com/sh... Nintendo is being shy about their specs so we have to wait and see, even so developers have complained about their slow CPU, not heard the same about the Xbox 360.
hollabox  +   516d ago
According to this article http://wiiudaily.com/wii-u-...
Wii CPU can only muster 33 GFLOPS, twice as slow as the Xbox 360 reported 77 GFLOPS or so.
diddybeats  +   516d ago
I think the player thing is just down to the fact there will be less people online on Wii U and nothing more really.
lilbroRx  +   516d ago
Miiverse would like to have a word with you.
ElectricKaibutsu  +   516d ago
I think you're right. I can't imagine why the Wii U could handle every other aspect of the game fine except for two extra people in online. Wouldn't that only be limited by bandwidth and EA's servers? It makes more sense to me that Criterion would lower the number from 8 to 6 to keep people from having to wait for more people to join.
MasterCornholio  +   516d ago
Its good to see that Criterion did a pretty good job with the Wii U version of the game. However its disappointing that a next gen console cant even run this game at 720P and that the texture quality isnt on the same level as the PCs.

"There's a slim, 8-pixel high border to both the top and bottom of the output, which reduces the effective resolution to the familiar 1280x704 value spotted in our last analysis."

"In this sense, the Wii U offers something of a middle ground between the PC version at maximum texture quality and that which we've already seen on consoles."

More developers should spend more time on developing games on the Wii U.


"Of course, the Wii U and Nintendo will be given the blame for the discrepancies as opposed to the dev like always..."

It is Nintendos fault in this case because they are the ones who designed the hardware that makes up the Wii U. Unless of course your saying that the Wii U is on par with other next gen systems which i find hard to believe. Also Nintendo shouldn't have made the Wii U so difficult to develop games for they should have listened to the developers (like Sony) and produced a console with a simplified architecture and extremely good development tools.

But hey if it makes you feel any better Sony really messed up with the PS3 by making it a pain in the neck for developers.
#3 (Edited 516d ago ) | Agree(0) | Disagree(7) | Report | Reply
Kennytaur  +   516d ago
Seems like Nintendo is doing it again. The Wii didn't even output games at full 480p, because they wanted to save bandwidth by removing part of the image that was lost in overscan on TVs. Problem is, when your TV or monitor doesn't overscan, you're left with black borders.

I hope this won't be the case with most Wii U games and that it's simply a choice by Criterion (perhaps due to the DDR3 VRAM).
Starfox-17  +   516d ago
Read this u fanboy.


6x the speed with very little effort with 1 core ?
ElectricKaibutsu  +   516d ago
Some people are saying the game looks great, other people are saying the game doesn't look good enough. In the end I think Criterion did an excellent job porting a game to a system they have no experience with. Let's just give credit where credit's due and say Criterion made a fun game that's pretty and runs well.
gpturbo81  +   516d ago
fuck specs. just play
Starfox-17  +   516d ago
These guys need to accept that WiiU is extremely powerful end of look this games was built ground up on pc and wiiu version is a port so a ground up wiiu version would easy be 720p 60fps or more with much better graphics than this if you can achieve this in a few months ??? it's common sense,Digital foundry need to realise you cant compare specs from anything out there to wiiu its new tech basically its an extreme memory heavy design with powerful eDram cache ect no one except devs that push the console know what it can do ???? FACT.
ironmonkey  +   516d ago
Not impressed
lovegames718  +   516d ago
Its official based off starfox 17 writing and extreme delusions he is none other than wiiualpha spitting out computer jargon about GPU and cores he knoiepws nothing about. Lol yeah wiius is so powerful that NP the online component had to reduce the number of online players by two ouch there goes that weak CPU Lol ps4 woods the floor with your current bpgen system that barely bears out ps3/Xbox and actually falls short in a few regards mainly number f players online, lockups and the controlled are actually better on ps3 but I'm sure you heard that in our Lol miiverse Lol

But wait wait wait what happened to it being close to of version bwahhhh not even criterion just spent more time on wiiu version and gave it a few of textures mixed in with same textures from before. You still have same res, and frame rate lol yeah wiius is alot more powerful Lol Haha delusions.

To be honest with ps3 better controls, more online players and full 7.1 Dolby sound of which wiius doesn't have it can be argued its the def version.

Either way I feel real sad when ps4/next box come out wiiu will be another Wii with bad ports compared to true next gen,

Yeah starfox aka wiiualpha Wiiu is a real powerful machine so much so its a chore for it to best seven year old tech.

Who was the idiot that said this would look like PC and way better than ps3/Xbox? Hahaha laughs on u

Add comment

You need to be registered to add comments. Register here or login
New stories

Legend of Zelda Wii U: Eiji Aonuma Addresses 'Female Lead Character' Rumours

6m ago - Nintendo's reveal of a new Legend of Zelda game for the Wii U at E3 earlier this year was one of... | Wii U

10 Greatest Games Consoles You Never Played

10m ago - They might have been packing some awesome hardware, but no one cared. | Culture

Mechanically Beautiful: Orcs Must Die! 2

49m ago - Welcome to Mechanically Beautiful, where we look into the widely debated topic of whether or not... | PC

S.K.I.L.L. – Special Force 2: ESL EURO SERIES Finals on 27th September 2014 in Cologne

50m ago - Prize money increased to EUR 12,000 Gameforge has announced the date and location for the finals... | PC

Need Cash? (US Only)

Now - How would it feel to have your money struggles solved by this time tomorrow? We give fast loans from $100-$10,000+, and repayment terms up to 60 mo... | Promoted post

Pre-Order Star Fox For Wii U On Amazon Canada

59m ago - Nintendo fans living in Canada can now pre-order Star Fox for Wii U from online retailer Amazon C... | Wii U