Gears of War: Judgment attempted to follow in the highly praised footsteps of its predecessors, but merely stumbled along behind it. Epic, partnering with People Can Fly, spent a lot of time tweaking the game so it would debut as a fresh idea to the series. The result was a game that felt too much like Gears, with just a few too many tweaks that left it falling flat. The core elements of the Gears series are still there. High powered weapons, blood thirsty monsters, gore, death, and war. The main differences lie in the direction the game tried to take.