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GameInformer- Army of Two: The Devil's Cartel Review

GI:When we featured Army of Two: The Devil’s Cartel on the cover of our magazine last year, it was pitched as a new direction for the series. Visceral Games would be handling the creation of the game with a new Montreal-based studio. New protagonists would take center stage, and they’d be more serious than the air-guitar-playing, fist-bumping Salem and Rios. To go along with the more mature tone for the characters, the story would tackle the deadly serious Mexican drug cartel situation in a respectful manner. Playing through The Devil’s Cartel, I often wondered if I was playing the same game that we had featured.

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Raoh1217d ago

Why do they keep making this game? Doesn't it always review poorly and sell just as poorly?