In One and One, Game|Life asks a member of the gaming industry two questions: one about gaming, and one about something completely random.
Although he has worked on games as diverse as Wall Street Tycoon and SWAT 4, Ken Levine is perhaps best known for his efforts as the lead designer of the classic PC game System Shock 2. His most recent project was as project director for the award-winning BioShock.
• Deadlines are a necessary evil of all game development, but there have been many instances where a designer has chalked under-par gameplay elements up to "not having time." Does he think that deadlines can inhibit the creative process? When are deadlines a good thing? Is there another solution?
• What three DVDs are in his personal collection and why does he own them?