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CVG- Army of Two The Devil's Cartel Review

CVG:Everything in The Devil's Cartel is geared towards enjoyment and accessibility, but it's a shame that control flaws threaten that. A wonky cover system pinched from Ghost Recon: Future Soldier, whereby players press X to make automatic beelines, is unresponsive, while Battlefield's spotting mechanic is misused, unhelpfully restricting the amount of enemies you can highlight because it relies on a slowly refilling meter. Also, after a roughly seven-hour campaign, there's nothing else to do - no multiplayer, no challenge rooms, nothing.

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