An eGamer journalist talks about the horror genre, horror mechanics, what makes a good horror game and why Slender: The Arrival does it right.
pc has some underrated gems thats for sure. i cannot wait to check this out.
I loved the simplicity of that other Slender game in the woods. That's survival horror done right. Reducing elements to a primal fear, and exploiting that fear. It is not rocket science, and I swear, far too many studios overthink it.
All the good horror (not survival horror) games i hear about are on PC, that's lame. The last good one I heard about for consoles was the Fatal Frame series. Capcom brought the last one to Wii in Japan only, a couple years ago I think.
"Good" horror? What's so bad about survival horror?
Not saying survival is bad, just that in terms of consoles the type of horror mostly referred to is survival. I want something that is just horror, not survival horror. It isn't categorized as "good" horror, just horror. I was showing a deeper interest by trying to say it was me preference. The difference between survival and horror is the type of fear factor. Survival deals with obviously survival, the harder it is to survive the scarier the situation. Mostly you need to do decrease what the players rely on to survive (ammunition/weapons). Yet this does not mean Survival horror is abstracted from anything horror related, it cannot be Survival horror if the enemies are regular humans/aliens. It borrows from horror, so the presentation of the enemy should be scary. Thus the reliance of fear is on both lack of weaponry and the presentation of enemies. In terms of horror only, the fear is not based on survival but the witnessing of something frighting. No matter how much weapons or ammunition they may give you, it doesn't control your fear. What does control one's fear is the thing you see.
Play Haunting Ground for the Playstation 2. Most of the concepts of both Amnesia and Slender came from this underrated gem than not only was innovative in enemy design and scare factor but was a technical masterpiece as well because it had no load times yet had graphics that rivaled Resident Evil 4 at the time. Then there were titles like The Thing that gave you plenty of ammunition but due to it's dynamic Trust system and combat based on the movie itself, it would rarely make a difference how much ammo the player hoards. It was a thinking man's underneath the action exterior but sadly was never emulated or improved upon after release.
Thanks for the info.
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