GR-UK writes: "During my first hour with Sly Cooper: Thieves in Time I am struck by two things. First, how nice it actually is to re-familiarise myself with Sly and his friends. I hadn't realised how much I'd missed them.
Second, although it is not Sucker Punch behind Sly's latest adventure, everything feels very familiar already. The music is jazzy, the atmosphere almost cozy, and the iconic sound effect played when Sly sneaks behind someone is on cue. New developer Sanzarus Games has treated the franchise transfer with kid gloves. There's no new excesses or concepts, just because it's considered common practice today to include co-op, destructible environments, regenerating health and having to explode a hundred enemies with one rocket launcher strike to unlock a Trophy."