There’s something extremely tragic when it comes to looking at licenced games. Just about all of them are bad, there’s little to deny that, but they’re usually that way because the developers have been given a minute budget and ordered to squirt it out in six months. Sometimes the end result will be relatively good, Green Lantern: Rise of the Manhunters for example, and manage to escape the curse. The Walking Dead: Survival Instinct? It almost manages to be one of those good titles. There are so many sparks of brilliance which could have so easily made the game brilliant but were never developed far enough.