From the article, "While I enjoyed Ruzzle and I think it works well, it falls into the same trap as many other social games. It won’t hold a player’s attention. While some social games delay the inevitable with updates that add some extra content, that can’t happen with Ruzzle. It’s just a basic word game and, at the rate these are released, it probably has a good year, maybe two, before it’s replaced by something similar, but at the same time newer and shinier."
Swedish mobile game developer and publisher MAG Interactive today announced the appointment of Patric Blixt as the company’s new Chief Marketing Officer.
MAG Interactive, the creator of the acclaimed word puzzle franchise Ruzzle, today celebrates surpassing the 250 million download mark across its portfolio.
Wanted it be a story about support for MAG damn u sony why did u shutter zipper...
High Noon Entertainment announced today that they are partnering with MAG Interactive to adapt the mobile game Ruzzle for television broadcast, cable networks, as well as syndication which will air in the United States.