Digital Foundry- Face-Off: BioShock Infinite

EG:Released to immense critical acclaim, BioShock Infinite is a masterclass in game design, combining fast-paced action with impressive AI characters, driven by an intriguing storyline that forms an utterly compelling experience far more ambitious in scope than its predecessors. From a graphical perspective, the game may fail to rival visual showcases like Crysis 3, but its core technology is a perfect match for the game's artistic style, while the environmental and AI design brings the floating city of Columbia and its characters to life in unforgettable fashion.

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AnyaShroud1910d ago

"Indeed, from a visual perspective the two console versions of BioShock Infinite appear very close indeed, with performance the defining factor rather than image quality. Our head-to-head videos below - along with a triple-format comparison gallery - reveal only subtle differences between the PS3 and 360 releases. Meanwhile the PC game is a whole different ballgame, benefitting from the vastly superior hardware of today's gaming computers to deliver high-quality effects and artwork to the screen that makes that version of the stand out considerably when playing in extremely high resolutions."

greenpowerz1909d ago (Edited 1909d ago )

I just said the same thing in the Lens of Truth article and got disagrees.


One example


" there's little to separate the PS3 and 360 releases from each other: textures and normal maps are a close match, although we find the level of filtering to be a little higher on the PS3, adding a touch more clarity in some places. Shadows are rendered in slightly higher resolution on the 360, while an off-set bias causes some lights and shadows to appear in different places on PS3, with elements such as specular sheen and lighting bloom dialled back slightly as a consequence."

My comment from LOT...

Yodagamer1909d ago

Lens of truth commentators makes fanboys on this site seem decent, part of the reason i quit using that site. Plus i found digital foundry.

trouble_bubble1909d ago (Edited 1909d ago )

You didn't say the same thing, hence the disagrees. What you said on LOT was this:

" PS3 version seems to be missing some of the haze/smog /dust effects making it seem clearer in a still pic, when that wasn't intended by the devs."

Digital Foundry/LOT never said that.

You also said:

"It's pretty clear devs tried to preserve/keep the atmosphere in the 360 version as close as possible to the PC version. They just went ahead and toned the effects down on the PS3 version and used whatever resources PS3 had left in other areas."

Digital Foundry/LOT never said that either. Shadows for example are actually more pixelated on PC. You're saying the devs intended pixelated shadows and some streaming issues and lower quality assets on PC for atmosphere lol? Both sites gave the console nod to the PS3 version

aquamala1909d ago

very pretty game. and PC is not limited to "only" 1080p, here are some 5760x1080 screenshots

NYC_Gamer1909d ago

This face off should be real helpful for dual console owners

darthv721909d ago

i tend to get sequels on the same platform that i get the first game on. Dead space i got on ps3 so i got the others in the series on the ps3 as well.

bioshock on the 360 lead to me getting part 2 for the 360 and there is no sense in breaking that trend here.

in fact, both ps3 and 360 owners who share the same trend will not be disappointed in what version they get. this is a really nice game.

Yodagamer1909d ago

I'm not really surprised the ps3 would have a slightly better controller response. It would be helpful with the ps move integrated where it might benefit to read the camera/controller more.

moegooner881909d ago (Edited 1909d ago )

For those wondering about the verdict, DF chose the PC version as the best one, and recommended the PS3 version over the 360 one, due to the better controller response.

ANIALATOR1361909d ago

PS3= Smoother gameplay to 360 but suffers from screen tear

trouble_bubble1909d ago (Edited 1909d ago )

PS3 has adaptive v-sync for higher frames and only tears below 30 fps. 360 only has option for v-sync completely off where everything will tear. Adaptive v-sync's better

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