Ken McKown writes: Building a sniper game must be a truly daunting task. The act of sniping is a calculated science in real life, but in a video game it often feels more like a side mission. Crafting an entire game around this mechanic needs a hook, and unfortunately the majority of them simply don’t have it. Sniper: Ghost Warrior 2 just happens to be one of those experiences. While completely inoffensive on just about every level, including visuals powered by CryEngine 3, the overall experience never manages to elevate long-range marksmanship from a simple mechanic to compelling core concept.