"GDC is a event where game developers can come together and showcase cool content. Most of them won't be available to public and will be held inside closed doors but Nvidia has released a cool demo showing the destruction physics."
That's some beautiful looking destruction
meh. I have been seeing tech demos for years. Now that new consoles are coming I guess now pc can use the next gen features from the past 4 years. If this is not seen in games then I don't care.
Console fangirl; someone get him a tampon asap. Bleeding all over the place.
They showed physics like this 5 if not more years ago and not one developer implemented it into a game. That tells the entire PC story at this point. Such powerfull hardware, not 1 developer actualy optimizing games to use its full capacity.
I have to agree, I've yet to see one game show this level of destructibility, yet you see tech demos like this all the time.
Ahhh say hello to Red Faction Guerilla GeoMod 2.0 still better than Frostbite Engine 3.0 from Battlefield 4!!! And this game was release in 2009!!!! http://www.youtube.com/watc... http://www.youtube.com/watc... Can you imagine this game on next gen? Red faction 4 please!!!!! The real 4!!!
I want so bad a new REAL red faction :( One of my favorite franchise !
Most devs do NOT optimize for PC to the fullest cause devs prefer to work on Consoles. Its were the Money's at. PC gamers get the same game as on console just sexed up to fill the higher pixels of PC. Its gonna be the same thing next gen. Consoles will be the main selling point and devs will work on console and port it to PC and add the added pixels.
most devs make games, not tech demos. But ive seen all kinds of features on pc but not console. Sometimes its more subtle, and other times its actually a different experience.
Ironically...Just the same day as BF4. Oh snap!
That would be "coincidentally". Irony would imply some form of tragedy.
It is the world developer conference happening right now if you were not aware.
Looks great but I would like to see this with sound AI and gameplay...
And yet we still have no real advantage to this technology, except perhaps in creating realistically destroyed but ultimately static environments. The game can't seem to tell when the structure should not be able to support its weight, which IMO is the last real stepping stone to realistic destruction, and the thing that keeps it from being relevant.
Good point, structual suport and weight calculations on different types of material aren't included in this, so why are they showing it when even a game 5!!! years ago has physics miles ahight of this. http://www.youtube.com/watc... Here you can see physics that blow Nvidia out of the water, and its ingame. Its prety bad when you consider how little Nvidia has progressed their software, old physics and simple heads.
Nvidia is in the hardware business. They provide the means with which to run things like Euphoria.
They wanted to destroy something beautiful
I think fully destructible environments is the future of FPS. It would add realism with an ever changing battlefield.
Go play Red Faction: Guerrilla.
I would like to see this in a massive open world scenario, in the sense that , lets say i blew a building up in Grand Theft Auto, then took my car drove to the other side of the city, blew one up there, came back and the same amount of destruction was still visible, then that would be realism. Great for small arena's like fighting games etc, for sure.
Looks great, but unless they can do it on a mid-low end card, it's not going to make it to any proper games.
Whole time I was thinking I'd love to see this in a Dragon Ball Z fighting game, arena-based or more open environments, it would rock. Hmmm, what else? Shoot, I'd buy that demo for 1.99 just to play around with. Make a freaking building demolition game out of this, make some money off your hard work! Put the tech to some use!
Visually nice, but Geo-Mod is better IMO.
Was I the only one making explosion noises in my head?
BF4 tech! NVIDIA 4tw
Holly shit, I just realized how much more fun that "dynamic" destruction would make games be. But as with all tech demos, they don't really come true too soon, or they come rather soon and don't look as good as the tech demo or idea sounded. A great example of this was Metal Gear Solid Rising, at the point it was announced and demonstrated I thought my fantasies of free object cutting in a video game has finally come true. In result I got a game from different developers, where the object/s you cut vanish after 3 seconds, and with extremely unrealistic gameplay and not too great story and missions. And the cutting is not too big part of the gameplay, it's usually optional.
Now who is going to clean all of that up?
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