190°
Submitted by beer_baron 736d ago | video

BioShock Infinite Audio Comparison PC vs Xbox 360

I was really surprised how dramatically different the Xbox 360 and PC versions of BioShock Infinite sounded, so I created this comparison video of a few scenes from early in the game. (BioShock: Infinite, PC, Xbox 360)

Attached Video
explicitd  +   736d ago
Wow that's crazy, I never thought of that, but I can hear it.
Winter47th  +   736d ago
To summarize: Xbox 360 < PS3 < PC.
#1.1 (Edited 736d ago ) | Agree(3) | Disagree(6) | Report | Reply
SITH  +   736d ago
Huge difference.
Merrill  +   736d ago
Is it the same with the PS3 version?
BattleAxe  +   736d ago
No.
Letros  +   736d ago
Sounds like the Xbox version is using a simulated surround effect, while the PC version was output in Front channel only(aka Stereo).
Merrill  +   736d ago
Ya, there is no stereo image in that comparison for the 360 version.
kevnb  +   736d ago
It's Dolby vs 5.1 PCM. I've heard the difference in many games. Often ps3 games get PCM audio as well if the devs could be bothered, on PC it's pretty much just standard.
Skate-AK  +   736d ago
I can tell the difference with just my laptop speakers.
Bathyj  +   736d ago
Im at work with no sound so this comparison is lost on me.

But I was playing it last night on PS3 and it sounded great. I know because I remember thinking, this game sounds great.

I would have thought decent surround sound was just standard on all versions, what are they saying is lacking here?
guitarded77  +   736d ago
I would guess it's a matter of compression. I also have the PS3 version, and they even have a Bioshock setting on the Pulse headset when used with Infinite. The PS3 version could possibly have the best audio since it has the larger storage capacity on the Blu-Ray, and they apparently took the time to have a custom EQ setting on the Pulse headset.

Here's a link to the Pulse/Bioshock Infinite story.

http://blog.us.playstation....

One issue I have is the directional audio. Dialog can get really loud or quiet depending which direction you're facing a character. Not in relation to distance. You can sometimes hear a bad guy like they are near you, but they can be far away, and the opposite.
#6.1 (Edited 736d ago ) | Agree(0) | Disagree(1) | Report | Reply
kevnb  +   736d ago
Dolby vs lossless PCM . A lot of other multiplats are like this as well.
Scenarist  +   736d ago
Im listening to this on my pair of yamaha HS80M .... huge difference ..

The P.C. version is clear and has a decent mix

the the 360 version has phase issues..and they did a bad job at dithering

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Bloodborne review | Good Game

16m ago - Good Game: I know at the end of the year I'm going to look back and say, "What were my top 3 game... | PS4
20°

Check Out Bravely Second's Opening Movie

17m ago - "Square Enix has released the opening movie for Bravely Second, due out on April 23 in Japan and... | 3DS
Ad

Make the World / Break the World

Now - Myriad is a twin-stick shooter that grows more beautiful the better you play. Give us your vote on Steam Greenlight! | Promoted post
40°

More images for the Inkling Boy, Inkling Girl and Squid Splatoon Amiibo figures

17m ago - More images are available for the newly-announced Inkling Boy, Inkling Girl and Squid Splatoon Am... | Wii U
30°

Devil May Cry 4: Special Edition New Screenshots Showcase Vergil And More

21m ago - Explosion:" Devil May Cry 4: Special Edition, the new version of the action game developed by Cap... | PC
30°

PlayStation Podcast Episode 6

23m ago - Gamespresso’s weekly PlayStation podcast uploaded each and every Monday. | PS3