I was really surprised how dramatically different the Xbox 360 and PC versions of BioShock Infinite sounded, so I created this comparison video of a few scenes from early in the game.
Wow that's crazy, I never thought of that, but I can hear it.
To summarize: Xbox 360 < PS3 < PC.
Is it the same with the PS3 version?
Sounds like the Xbox version is using a simulated surround effect, while the PC version was output in Front channel only(aka Stereo).
Ya, there is no stereo image in that comparison for the 360 version.
It's Dolby vs 5.1 PCM. I've heard the difference in many games. Often ps3 games get PCM audio as well if the devs could be bothered, on PC it's pretty much just standard.
I can tell the difference with just my laptop speakers.
Im at work with no sound so this comparison is lost on me. But I was playing it last night on PS3 and it sounded great. I know because I remember thinking, this game sounds great. I would have thought decent surround sound was just standard on all versions, what are they saying is lacking here?
I would guess it's a matter of compression. I also have the PS3 version, and they even have a Bioshock setting on the Pulse headset when used with Infinite. The PS3 version could possibly have the best audio since it has the larger storage capacity on the Blu-Ray, and they apparently took the time to have a custom EQ setting on the Pulse headset. Here's a link to the Pulse/Bioshock Infinite story. http://blog.us.playstation.... One issue I have is the directional audio. Dialog can get really loud or quiet depending which direction you're facing a character. Not in relation to distance. You can sometimes hear a bad guy like they are near you, but they can be far away, and the opposite.
Dolby vs lossless PCM . A lot of other multiplats are like this as well.
Im listening to this on my pair of yamaha HS80M .... huge difference .. The P.C. version is clear and has a decent mix the the 360 version has phase issues..and they did a bad job at dithering
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