Gematsu: "Two protagonists, two perspectives, six-person battles."
Michibiku's Jenni Lada writes, "JRPGs become more predictable as they age. The mechanics are still sound, the stories still good, and the general concept still appreciated in a world where open-world everything is becoming the norm. Think of it as perpetual familiarity. We now what’s going to happen. Gust’s Atelier chronicles can fall within the bounds of predictable, but the series’ focus on individuals sets it apart."
Return to the land of dusk for the latest adventure in the Atelier series
With last year’s Atelier Ayesha continuing to sit on Zack's gigantic backlog after having grabbed myself a digital copy, this review will mark the first time Zack has poured more than a few minutes into the series, and he can say that he has grown extremely fond with it.
I'm playing Atelier Mereru at the moment, being the first in the series I've tried. It's got some interesting ideas, and it's decently fun. I just hope they can get some better animations and framerate in the future. It doesn't horribly detract from the game, but it's still pretty noticeable.
I quite enjoyed Ayesha and I will definitely pick this one up. I actually like playing as a male in the Iris series, even though I only played the first two...
I never played Mana or Arland. I will try Arland eventually, but I think I want to play through this series before trying out Arland.
So they are using elements from the Mana Khemia spin off series Well that's certentently promising. Mana Khemia 1 had some of the strongest writing from Gust, while Mana Khemia 2 had the best gameplay of the Ateiler games
I'v played. Both games also had time limits, but they were implemented far better than by what we've seen in the PS3 Atelier games.
Don't think I've been this excited for a new Ateiler game since Rorona