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X360A - GDC 2013: Why Mark of the Ninja Wasn't Always a Stealth Game

X360A: " It's hard to imagine now, but during one spell in Mark of the Ninja's creation, it wasn't a stealth title.

Speaking at the Game Developers Conference in a session called 'How We Created Mark of the Ninja Without (Totally) Losing Our Minds', founder Jamie Cheng outlined Klei Entertainment's struggles while developing the hit XBLA title."

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