30°
Submitted by RichieW 553d ago | news

X360A - GDC 2013: Why Mark of the Ninja Wasn't Always a Stealth Game

X360A: " It's hard to imagine now, but during one spell in Mark of the Ninja's creation, it wasn't a stealth title.

Speaking at the Game Developers Conference in a session called 'How We Created Mark of the Ninja Without (Totally) Losing Our Minds', founder Jamie Cheng outlined Klei Entertainment's struggles while developing the hit XBLA title." (Mark of the Ninja, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Driveclub - Social Features (In Japanese)

1m ago - Watch this Japanese Driveclub trailer showing off the social features of the game. | PS4

Blek Review | AppGamer

2m ago - Blek is a puzzle game, released in December 2013, and has been addicting and frustrating players... | iPhone

Can You Escape 2 Review | AppGamer

2m ago - Can you escape 2 is a room escape puzzle challenge game from MobiGrow. One of many similar games... | iPhone

Storm Casters Review | AppGamer

2m ago - The first point that needs to be made in the case of Storm Casters is this: there is ALWAYS room... | iPhone
Ad

iCreditCardNow.com

Now - Quickly locate just the right card for you. | Promoted post

1849 Review | AppGamer

2m ago - City-building games come in all sorts of flavors, from those based on animated shows like The Sim... | iPhone
Related content from friends