30°
Submitted by RichieW 886d ago | news

X360A - GDC 2013: Why Mark of the Ninja Wasn't Always a Stealth Game

X360A: " It's hard to imagine now, but during one spell in Mark of the Ninja's creation, it wasn't a stealth title.

Speaking at the Game Developers Conference in a session called 'How We Created Mark of the Ninja Without (Totally) Losing Our Minds', founder Jamie Cheng outlined Klei Entertainment's struggles while developing the hit XBLA title." (Mark of the Ninja, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

What Are the Best iOS Games?

8m ago - USGamer: We haven't reviewed a huge amount of iOS games, but here are our highest recommendation... | iPhone
20°

Homefront: The Revolution interview - new publishers and guerrilla warfare

8m ago - PCgamer: "Homefront: The Revolution might be fun, but I had trouble making that call during my... | PC
Ad

Check What PS4 Games are Coming Out in August

Now - At Releases.com you can check release dates for all PS4 games. Visit now and start tracking the games you plan to buy. | Promoted post
20°

The Jackbox Party Pack 2 & Fibbage 2 Announced at PAX Prime

9m ago - The sequel to cult classic and hilarious trivia compilation The Jackbox Party Pack is set for rel... | PC
30°

Classic Game Club: Jet Set Radio - Super Brothers

12m ago - Welcome to the sixth episode of Classic Game Club, Invisible Gamer's (hopefully) monthly podcast... | Retro
40°

Destiny The Taken King DLC: New Quests Revealed, Achievements And Trophies Detailed

13m ago - Destiny: The Taken King is almost here. The new expansion pack (possibly the first of Destiny’s t... | Xbox 360