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PAX East: How ‘Outlast’ scared me on a packed convention floor | StickSkills

StickSkills said, "I imagine demoing a horror game at a convention is pretty daunting. A large part of what makes the genre work is the atmosphere in which you play the game, and a packed convention floor is the exact opposite of the desired surroundings. Developer Red Barrels had this hurdle to jump when presenting its upcoming horror title Outlast to the public at PAX East over the weekend, and the solution was interesting. Set up within the Indie Mega Booth, the studio had two PCs stationed inside what were essentially voting booths. Players would enter through a curtain into a tiny room, put on a nice set of headphones and dig in. And not only did the attempt at atmosphere work, the game looked pretty good as well."

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SlavisH21189d ago

I hope for a next-gen version!

VoiceMale1189d ago

yea me too I long for a true survival horror game