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Submitted by PsyphonD 387d ago | news

Splinter Cell: Blacklist will let you “ghost” through the entire game

Splinter Cell: Blacklist’s director Patrick Redding said that you can beat Blacklist by sneaking through the entire game without alerting or killing anyone. (Patrick Redding, PC, PS3, Tom Clancy's Splinter Cell: Blacklist, Ubisoft, Xbox 360)

MaleManSam  +   387d ago
Well that should be given knowledge in a stealth game, especially splinter cell.

But Christ the last game was like a slaughter horse, I swear to god there wasn't a speck of stealth in that game at all.
coolbeans  +   387d ago
I was able to stealth past certain areas of the game. In fact, I don't recall being detected by anyone on that short level before you go inside the White House.
Bathyj  +   387d ago
The game was still stealthy if you choose to play it that way. It was just to easy to take 4 guys out at a time with a button press (execute).

In past Splinter Cells you werent very effective at straight shooting. If any more than two guys saw you, you were pretty much dead, and even one could be a handful if you didnt take him out right away.
Scenarist  +   386d ago
@bathyj.. thats why tthe past splinter cell games were awesome...

that execute shit is garbage.. takes out most of your choices and gives u the minimal skill route of completing something.

i would rather they make the game hard.. and add a skip level button for the n00bs
#1.2.1 (Edited 386d ago ) | Agree(3) | Disagree(0) | Report
Bathyj  +   386d ago
Yeah, I agree. Sorry, I might have made that sound like the difficulty was a bad thing, but I didnt mean that.

Not being able to just open fire was what made SC so tense.

Looks like the new game has plenty of stealth options, but still easy to just shoot.

I guess it will all come down to if they get the balance right, I'm really hoping they do.
#1.2.2 (Edited 386d ago ) | Agree(0) | Disagree(1) | Report
FarCryLover182  +   387d ago
The levels were not designed in Conviction for stealth. There were many "chokepoints" where you HAD to deal with enemies. Levels were not designed well for sneaking.
Bathyj  +   387d ago
I dont like to ghost.

I dont wanna be seen be I still like to kill everyone. Afterall, if I leave a bad guy he'll probably have bad kids.
Good_Guy_Jamal  +   386d ago
Hahaha!! Or good kids and you're saving them from years of abuse. Win-win.
blackstrr411  +   387d ago
Just one more thing. Add the totally fake and unneccessary wall splits. Its sam fishers icon. Eventhough in real life terms its stupid. I mean, how can someone not see a dude splitting above him in a corridor hahaha. I really like that move in office missions. CLASSIC STEALTH
Pro_TactX  +   386d ago
Do you know why vendors fight for eye-level shelf space in a store? Because no one looks up.
Perjoss  +   386d ago
I'd be more worried about being heard than seen, imagine trying to hold a pose like that after a curry, you'be be farting like a champion. But I guess those stealth chaps think of everything, I bet a fart silencer is a real thing...
Good_Guy_Jamal  +   386d ago
No more ridiculous than a moving box.
MYSTERIO360  +   386d ago
Good to hear
#4 (Edited 386d ago ) | Agree(0) | Disagree(0) | Report | Reply
MYSTERIO360  +   386d ago
It seems the game is a blend between Chaos theory and conviction.
#5 (Edited 386d ago ) | Agree(1) | Disagree(0) | Report | Reply
mynameisEvil  +   386d ago
Sounds like it's a piece of action-oriented crap. I loved Conviction, despite it not being like the previous games, but this is just taking it too far. This whole "YOU CAN GHOST! WE SWEAR!" is a way to get gullible people into believing them and buying the game when they otherwise wouldn't have. They said the same thing before Conviction came out and there's sections in that game where you absolutely can not sneak.

Just sayin'. Be wary about what companies say these days. They aren't trustworthy for the most part.
FunkMacNasty  +   386d ago
Say what you will about conviction, but I loved that game. For the most part you could sneak stealthily through the entire game (with a few running and shooting sequences here and there, like the chase through the DC monument park). There was plenty of stealth in that game, and if you thought it was impossible to sneak around and eliminate bad guys silently, then you are a stealth game noob.

Also, if you go back and think about Sam's character in conviction, the emphasis on killing anyone that stands in his way is not out of line with his MO in that game.. Conviction saw Sam Fisher as a desperate grieving father, hellbent on finding out who killed his daughter, and killing Andre Kobin. He wasn't a government operative or a member of 3rd echelon at all, so collateral damage wasn't a concern for him.

I'm not surprised N4G has no love for SC:Conviction - after all, it is an Xbox exclusive!
#6 (Edited 386d ago ) | Agree(0) | Disagree(1) | Report | Reply
GamerElite  +   386d ago
Convicted sucked. Nuff said
FunkMacNasty  +   386d ago
Hey GamerElite,

I'm willing to bet you never played Conviction. Anyone can read your comment history and see how much trolling you do. You are a Sony fanboy and it's all there to read on your public profile. If Conviction was a ps3 exclusive, you'd be singing a different tune.
FarCryLover182  +   386d ago
I own Conviction and yes, it sucked as a SPlinter Cell game. However, it was a good game and fun.
RE_L_MAYER  +   386d ago
double agent was the last OK game from splinter cell...I only played conviction for the story
nofallouthero  +   386d ago
conviction wasnt very good

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