Adam "Keits" Heart // Creator, Divekick writes:
I’m so excited to finally show what we’ve been working on to the public. You just really have to try it for yourself to understand what it is all about! We’ve been playing it every day in serious competition in the Iron Galaxy office after lunch for six months now. As our players’ skill increases, and the number of mistakes they make goes down, the thing I love most about Divekick really shows: The game is purely about outsmarting someone and enforcing your will upon them. This skill is core to the fighting genre, but because we’ve peeled away the execution and memorization barriers that bog down other fighting titles, a huge number of players in the office have become very skilled and very threatening.