Submitted by Prcko 927d ago | article

A Look Ahead at GDC: It’s Mobile vs. Consoles in Fight for Game Developers’ Attention

If San Francisco appears to be even geekier than usual this week, there’s a reason: The annual Game Developers Conference is taking over the Moscone Center today through Friday.
AllThingsD will be there, and we’re keeping an eye on two questions in particular: How is the business of mobile games changing, and how are the makers of consoles and other physical media responding to mobile’s ascendance? (Dev, Mobile, PC, PS3, PS4, Wii, Wii U, Xbox 360, Xbox One)

majiebeast  +   927d ago
I really hope this whole mobile games boom is temporary. Cause if it continues it could lead to another industry crash like in the 80s.
#1 (Edited 927d ago ) | Agree(15) | Disagree(1) | Report | Reply
iGAM3R-VIII  +   927d ago
Mobile games will NEVER be near as to console games. you will never get the same power as a console, the same graphics, the same fps, and the same quality, and screen size. Until I see a 47" phone with a seperate controller and 8GB of ram and the same graphics card as the PS4/XBox 720, then I will consider it, but for now the mobile gaming industry will never out due the console game industry and the exclusives for the consoles
#1.1 (Edited 927d ago ) | Agree(7) | Disagree(3) | Report | Reply
caseh  +   927d ago
I wouldn't underestimate mobile games just yet, the specs on phones like the Xperia Z and the S4 show they are more than capable of some impressive stuff.

Nothing to rival what a high-end PC or console is capable of but this is a device that is less than 1/2 a cm in depth, has a 5inch screen but its packing 2-4gb RAM and a quad-core processor.

Mobile gaming has a market, these games are likely to hit a much wider audience simply due to the fact everyone has a mobile these days.

Whether or not we get some real kick-ass games is another matter but there are several that I play at the moment that have had a serious amount of time invested into them, and i've not paid a penny to play them.
CaulkSlap  +   927d ago
That's not really the concern. The problem is the mobiles eating away so much of the market that developers can no longer make a profit on the big budget games we love. Mobiles are getting quite capable of satisfying a basic casual gamer. Like it or not consoles rely on those people to support them.
guitarded77  +   927d ago
It's just easy and cheap to develop for those other platforms, so you have a lot of individuals and small teams developing for tablets, PC and phone. If they showed the monetary investment for each platform, the numbers would probably reflect a different story. Remember, you can make stats say whatever you want them to say by asking a different question.
ATiElite  +   926d ago
The Glorious PC Gaming Master Race
is it just me or did anyone else notice the HUGE commitment of developers to the PC/Mac platforms?

It's amazing how "Some" people who know ZERO about PC Gaming wanna bash it but then all these charts show something completely different.

I mean if PC Gaming was such a waste then why on Earth would SO MANY devs be focused on it?

PC Gaming is where it's at!
iGAM3R-VIII  +   927d ago
#2 (Edited 927d ago ) | Agree(1) | Disagree(0) | Report | Reply
kingmushroom  +   927d ago
Primal Carnage Genesis !
imXify  +   927d ago
This chart means nothing. Only the content counts.
ArchieBunker   927d ago | Spam
Realplaya  +   926d ago
Hmnnnnnn mobile gaming where to start. The reason why so many mobile games sale is because so many suck. You buy a game for a day and wham it's boring and you say why did I waste my money. The controls on a phone not even commenting. In the end there's no competition.
kevnb  +   926d ago
pc wins, it does both worlds. The console model is getting outdated now, most devs cant make money on it. Also there is a huge disconnect between retail, consumers, investors, and publishers. Retailers keep buying a bunch of games that end up in bargain bins trying to attract more consumers for other products. Investors go by what retail does, and by metacritic reviews. Publishers are a slave to what investors and retailers want. And consumers are getting rehashes and sequels 90% of the time thanks to this broken model.
#7 (Edited 926d ago ) | Agree(0) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
New stories

Scraps - Story of a Dog Put on Hold, But Not Scrapped

18m ago - Dan Miller writes: "It’s always upsetting to see a project struggling, even if it’s not one I bac... | PC

First 45 Mins of Read Only Memories, an LGBT Cyberpunk Adventure

1h ago - The Kickstarter-funded adventure game Read Only Memories released yesterday and is getting attent... | PC

MoreConsole takes on Destiny: The Taken King

Now - MoreConsole's rag-tag band of guardians finally make it to the Oryx's ship...but can they make it out alive? | Promoted post

Star Wars Battlefront SHAREfactory Theme Now Available

1h ago - The #StarWarsBattlefront #SHAREfactory theme is now available in SCEA. More regions coming soon c... | PS4

PS4 Gets 10 Colorful Disgaea 5 Themes on the North American PSN; Screenshots Inside

1h ago - If you want to customize your PS4 dashboard with Disgaea 5: Alliance of Vengeance, NIS America re... | PS4

Cyberpunk Themed Invisible Apartment 2 Hacks Our Hearts - Cliqist

3h ago - Serena Nelson writes: "While I originally backed Invisible Apartment 2 for the Cyberpunk themes,... | PC