150°
Submitted by KrisButtar 492d ago | news

Majority of publishers shunning boxed product

Six out of ten publishers have admitted that they either rarely release or never release their games in boxed physical form.

The exception, of course, is console and PC releases where the majority of publishers either release game physically or via a ‘Buy&Download’ model.

That’s just one of many findings revealed in the Games Connection Publisher Survey 2013, which outlines the new world of publisher expectations at a time when the video games market is undergoing significant change. (3DS, Industry, Mobile, PC, PS Vita, PS3, PS4, Wii, Wii U, Xbox 360, Xbox One)

Soldierone  +   492d ago
Take out mobile/tablet and "facebook publishers" from the survey, and you might have statistics that matter....
Godmars290  +   492d ago
Likely whoever ordered the survey was looking to support an already reached conclusion. Namely that publishers want to move away from physical media.
#1.1 (Edited 492d ago ) | Agree(11) | Disagree(0) | Report | Reply
admiralvic  +   492d ago
^ This.

It's also quite likely that only smaller developers took the time to reply to this survey, so by default you have people with less money / options to begin with. I mean, even if your small company made a boxed product, good luck getting most retailers to carry it, as games like Monster Hunter aren't even widely carried in stores.
KrisButtar  +   491d ago
I agree without those publishers, I believe that all the consoles stats, would be higher. The PS4 at 22%, Vita at 9% or 360 at 6% for publishers intend on games releases for example would be a bit higher
rainslacker  +   491d ago
True...and even still just because they may "shun" it doesn't mean they will ignore it. For the most part it is still not viable to have a successful game if it isn't in the retail market. Smaller games, or more niche titles can still make money, but most games, particularly those that are more mainstream, will still be available at retail.
#1.3 (Edited 491d ago ) | Agree(0) | Disagree(0) | Report | Reply
BitbyDeath  +   492d ago
'The exception, of course, is console and PC releases'

RollsEyes.gif

You know Earth is a really peaceful place, the exception, of course, is Humans.
Jaqen_Hghar  +   492d ago
a peaceful place in comparison to what? If a user knows another planet with intelligent life a man would like to know about it. Sorry but a man hates these kinds of statements even though yours is in jest lol
MASTER_RAIDEN  +   492d ago
RETARDED.

"DID YOU KNOW THAT: game developers who release their games digitally are AGAINST boxing their games?!?!??" woooooooooooowwww, I NEED PROOF OF THIS NOW!!

who approved this?
nukeitall  +   492d ago
You don't need proof. It's in the pudding!

Point being, developers want to profit the most possible, and the only way that will happen is cut out the middle man, which is the retailer.

Developers can't cut out the middle man, because consumers still shop in retailers. It's just a matter of time though.
MASTER_RAIDEN  +   491d ago
lol couldnt tell that i was being sarcastic? This article is pointless. OBVIOUSLY developers of downloadable titles and facebook games are against boxing their games. why in the world would they want or need to do that? most of their games are either free or cost no more than a dollar or 2. the only games worthy of a box are those that are upwards of 60 dollars, which are console and pc games. as the article states, this statistic excludes those titles, which is what makes it completely pointless.
nukeitall  +   491d ago
@XXDubStepXX:

My point was that it isn't just "game developers who release their games digitally", but most likely most if not all game developers.

None of these guys want to pay the middle man, retailer or anyone else, unless they have to.
GarandShooter  +   491d ago
If the game appears on Steam, doesn't Steam get a a cut, making them the middle man of a digital sale?

Isn't the same true for digital products purchased through an App store?
nukeitall  +   490d ago
@GarandShooter:

That is why, EA releases their own store and a host of others try too as well. Of course depending on the store, the cut might be less than a retailer markup due to the need to pay a lot of other fees.

There is virtually almost nil cost to storing and distributing a digital copy (except for the initial infrastructure build out). There are basically infinite of them.
KrisButtar  +   492d ago
did you read the article? that was only one of the surveys taken, they also survey what percentage of publishers want to release titles on different platforms.
Neoprime  +   492d ago
Nnnnnnooooo! they can't do this, what am I going to read when I go to the bathroom?
aLucidMind  +   491d ago
The intelligent and thought-provoking comments from your average N4G user, perhaps? XP

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Would You Pay for an EA Access Subscription on PS4?

2m ago - Push Square: "Whether you like it or not, gaming is gradually becoming much more service driven.... | PS4
40°

Activision says Destiny had the biggest console beta ever for a new IP, played by 4.6 million

15m ago - Destiny experienced the biggest console beta ever for a new IP, Activision said today. | Xbox 360
10°

Lone Survivor Coming To Wii U

21m ago - The 2D survival horror game was created by indie dev Jasper Byrne. | Wii U
20°

The Last of Us Remastered Makes The End Of The World Even More Beautiful

22m ago - DT - "The Last of Us on PlayStation 3 was my favorite release of 2013 — and my favorite game of a... | PS4
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
30°

The Last Of Us Remastered Review | Gaming Age

43m ago - Paul Bryant writes "As for recommending the game to PS4 owners, it's pretty obviously worth check... | PS4