Submitted by KrisButtar 977d ago | news

Majority of publishers shunning boxed product

Six out of ten publishers have admitted that they either rarely release or never release their games in boxed physical form.

The exception, of course, is console and PC releases where the majority of publishers either release game physically or via a ‘Buy&Download’ model.

That’s just one of many findings revealed in the Games Connection Publisher Survey 2013, which outlines the new world of publisher expectations at a time when the video games market is undergoing significant change. (3DS, Industry, Mobile, PC, PS Vita, PS3, PS4, Wii, Wii U, Xbox 360, Xbox One)

Soldierone  +   977d ago
Take out mobile/tablet and "facebook publishers" from the survey, and you might have statistics that matter....
Godmars290  +   977d ago
Likely whoever ordered the survey was looking to support an already reached conclusion. Namely that publishers want to move away from physical media.
#1.1 (Edited 977d ago ) | Agree(11) | Disagree(0) | Report | Reply
admiralvic  +   977d ago
^ This.

It's also quite likely that only smaller developers took the time to reply to this survey, so by default you have people with less money / options to begin with. I mean, even if your small company made a boxed product, good luck getting most retailers to carry it, as games like Monster Hunter aren't even widely carried in stores.
KrisButtar  +   977d ago
I agree without those publishers, I believe that all the consoles stats, would be higher. The PS4 at 22%, Vita at 9% or 360 at 6% for publishers intend on games releases for example would be a bit higher
rainslacker  +   976d ago
True...and even still just because they may "shun" it doesn't mean they will ignore it. For the most part it is still not viable to have a successful game if it isn't in the retail market. Smaller games, or more niche titles can still make money, but most games, particularly those that are more mainstream, will still be available at retail.
#1.3 (Edited 976d ago ) | Agree(0) | Disagree(0) | Report | Reply
BitbyDeath  +   977d ago
'The exception, of course, is console and PC releases'


You know Earth is a really peaceful place, the exception, of course, is Humans.
Jaqen_Hghar  +   977d ago
a peaceful place in comparison to what? If a user knows another planet with intelligent life a man would like to know about it. Sorry but a man hates these kinds of statements even though yours is in jest lol
MASTER_RAIDEN  +   977d ago

"DID YOU KNOW THAT: game developers who release their games digitally are AGAINST boxing their games?!?!??" woooooooooooowwww, I NEED PROOF OF THIS NOW!!

who approved this?
nukeitall  +   977d ago
You don't need proof. It's in the pudding!

Point being, developers want to profit the most possible, and the only way that will happen is cut out the middle man, which is the retailer.

Developers can't cut out the middle man, because consumers still shop in retailers. It's just a matter of time though.
MASTER_RAIDEN  +   976d ago
lol couldnt tell that i was being sarcastic? This article is pointless. OBVIOUSLY developers of downloadable titles and facebook games are against boxing their games. why in the world would they want or need to do that? most of their games are either free or cost no more than a dollar or 2. the only games worthy of a box are those that are upwards of 60 dollars, which are console and pc games. as the article states, this statistic excludes those titles, which is what makes it completely pointless.
nukeitall  +   976d ago

My point was that it isn't just "game developers who release their games digitally", but most likely most if not all game developers.

None of these guys want to pay the middle man, retailer or anyone else, unless they have to.
GarandShooter  +   976d ago
If the game appears on Steam, doesn't Steam get a a cut, making them the middle man of a digital sale?

Isn't the same true for digital products purchased through an App store?
nukeitall  +   976d ago

That is why, EA releases their own store and a host of others try too as well. Of course depending on the store, the cut might be less than a retailer markup due to the need to pay a lot of other fees.

There is virtually almost nil cost to storing and distributing a digital copy (except for the initial infrastructure build out). There are basically infinite of them.
KrisButtar  +   977d ago
did you read the article? that was only one of the surveys taken, they also survey what percentage of publishers want to release titles on different platforms.
Neoprime  +   977d ago
Nnnnnnooooo! they can't do this, what am I going to read when I go to the bathroom?
aLucidMind  +   977d ago
The intelligent and thought-provoking comments from your average N4G user, perhaps? XP

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