520°
Submitted by iGAM3R-VIII 485d ago | opinion piece

Why are Quantic Dream Sony exclusive?

Quantic Dream, a studio you may know for its creation of Fahrenheit, Heavy Rain and the upcoming Beyond: Two Souls (featuring DAFOE!!) and also an unannounced PS4 title, is a strange company. Why am I calling them strange? Is it that they make unique games? Is it that they focus on emotion and characters? Is it the French accents? No to all, I am calling them strange because they are exclusive to Sony. (PS3, PS4, Quantic Dream, Sony, Xbox 360, Xbox One)
Tipsed by: generic-user-name

« 1 2 »
ShugaCane  +   485d ago | Well said
Because Sony is not putting any pressure on them to do things they don't want to. It's all about the quality of the games and they know that working with Sony is the guarantee that they will be able to express their creativity without boundaries. A guarantee they may not have with other publishers.
suicidalblues  +   485d ago | Funny
Exactly that. Under certain other publishers a game like this would be required to have monthly dlc, weapon skins, and be an fps.
RustedMan  +   484d ago | Funny
as well as four player co-op and a zombie mode.
Conzul  +   484d ago
+ funny
Gaming101  +   484d ago
Exactly... plus the studio isn't big enough to do a quality multiplatform release. You need a lot of people to do that, lots of programmers all of which are experienced with multiple consoles and know how to program them. This of course is not the case, as QD has a lot more people on their creative team, and just enough people to make a quality PS3 title.
3-4-5  +   484d ago
The William Wallace effect....

Freedom !
rezzah  +   484d ago
lol I just watched that movie a couple days ago for the first time. Great movie.
brave27heart  +   484d ago
Aye, except you spelt freedom wrong. Its,

FREEEEEEEEEEDDDOOOOOOOOMMMMM! !
justpassinggas  +   484d ago
@brave27heart:

Free doom? I'll pass.
Snookies12  +   484d ago
@justpassinggas - What? You don't want a free copy of Doom?
nukeitall  +   484d ago
That is nice for Quantic Dream, but let's face it. That kind of management is why Sony is where it is financially.

Lucky for Sony Quantic Dream produces quality albeit somewhat niche titles.
cgoodno  +   484d ago
Actually, the way they spent money on TVs and the like is why they are where they are. The gaming division has been praised to high heaven for how they manage their IPs and software developers and is one of the glowing standards in the company that has resulted in profits for them.
nukeitall  +   484d ago
@cgoodno:

The gaming division isn't praised to high heavens. I don't know who would praise them as evident by the PS3 placement and massive losses early on.

Software wise, Sony's title has received relatively good critical claim, but not all titles have been commercial successes. A good recent example is Resistance 3.
Lvl_up_gamer  +   484d ago
@ cgoodno

Yet their gaming division is not making a profit.

Their latest Q3 report (which is during the holiday season) showed them ONLY making $6 million while Nintendo made $450 million and MS made $550 million for the same Q3.

Sony has NOT been praised to high heavens. They consistently are losing money in all departments which is why Sony has seen a complete overhaul in the last 5 years of the company as a whole. Even to the point of now only manufacturing the Super Slim PS3 which is the bare bones model of the once amazingly featured galore PS3 Phat unit.

Sony is in a serious downward spiral and their gaming division is not helping the matter at all. If the PS4 doesn't change things around and Sony sell more units of their exclusive IP's which are either 1st party or 3rd party published by Sony, don't expect Sony around in the console market...and quite possibly the handheld market as well.
Skips  +   484d ago
^^^

The massive drop in profit was due to very low Vita sales though.

But with price drops for the Vita in Japan, sales of the system and software for it sky rocketed and no doubt their profits did as well. Regarding the huge success the Vita had in Japan after the price drop. There'll no doubt be one coming WW.

"Yet their gaming division is not making a profit."

Though I do agree $6 million is incredibly minuscule compared to that of Nintendo's and Microsoft's earnings. That's still profit and not straight losses like their T.V. division. But mainly due to their Vita sales already turning around, EXTREMELY high interest in the PS4, and what Sony have learned from the launch of the PS3. I have no doubt Sony next earnings report will be completely different.
#1.3.4 (Edited 484d ago ) | Agree(19) | Disagree(2) | Report
Mr-Dude  +   484d ago
@Lvl_up_gamer

"Sony is in a serious downward spiral and their gaming division is not helping the matter at all. If the PS4 doesn't change things around and Sony sell more units of their exclusive IP's which are either 1st party or 3rd party published by Sony, don't expect Sony around in the console market...and quite possibly the handheld market as well"

You crack me up, everytime i see your comment in a (sony)article... Man... You are full of it, sorry but it is. If Sony is doing so bad what you are claiming, why are they investing in new IP's, new console ect? And then, you seriously think Sony will ever quit the console market? -_-
#1.3.5 (Edited 484d ago ) | Agree(31) | Disagree(4) | Report
Why o why  +   484d ago
Lvl_up_gamer

this robot is relentless. Another 1 bubble business analyst. Put your gamer hat on and see that despite all sonys misgivings and failings we as gamers are still getting the goods.. suck it up. MS arent paying you any more than sony pay me.

Great stuff. Maybe sony will try and buy them one day. Could only benefit their customers. Some will argue if it isnt broke dont fix it but no sony fan would mind QD's acquisition. As it stands now whether its pr speak or not sonys relationship with QD works for all parties. This is an instance of how to work well with studios that dont just churn out games and testiment to having more studios to minimise gaps. All dev cycles vary from studio to studio so more is definitely better is better
#1.3.6 (Edited 484d ago ) | Agree(21) | Disagree(3) | Report
jukins  +   484d ago
sony is in its current position not because they allowed creative freedom lol. there in its current position because of current exchange rates, massive hurricanes, and trying to wedge its self into the affordable tv market while still trying to charge a premium on its barely better than vizio low budget tvs. oh yea a failed samsung lcd screen partnership. many many reasons but allowing creative freedom is not one.
brave27heart  +   484d ago
@lvl up gamer

A 6 million profit and they're in a downward spiral? Thats awful. I can only imagine the sleepless nights Id have if my company only posted a 6 million profit for a quarter.
MrBeatdown  +   484d ago
Of course, someone has to try to spin Sony's approach to developer oversight as a reason for their financial problems.

I'm sure you have mountains of data which detail just how financially damaging games like Heavy Rain and Resistance 3 are to Sony. As a matter of fact, I'm sure you'll share all that hard data you have on the development budget, sales, and the profitability of such projects.
morganfell  +   484d ago
@Lvl_up_gamer

So praise for a gaming division is first and foremost about money? Oh well, back to the zombie mode mentioned above. No thanks.
nukeitall  +   484d ago
@morganfell:

"So praise for a gaming division is first and foremost about money? Oh well, back to the zombie mode mentioned above. No thanks."

No, but it certainly highlights the viability of a business. It doesn't matter how much praise a game receives, if it isn't financially justifiable for the company. You know, the part that hires people and pay wages.

There has to be a balance between quality and well, *money*. Otherwise, you have a dying industry with no employees!

@lvl up gamer"

"A 6 million profit and they're in a downward spiral? Thats awful. I can only imagine the sleepless nights Id have if my company only posted a 6 million profit for a quarter."

If your company spends billions *like* your competitors, and you bring in $6 million in the most profitable quarters while your competitor brings in close to a 100 times more in the same time span, then yes, that is *awful* especially in the most profitable quarter of the year!

I can only imagine what the other quarters will be. It wouldn't surprise me if Sony posted negative fiscal profit.

You have to look at the big picture of the company and the risk involved, not from your own tiny personal finances that isn't even a rounding error in Sony's financials.
#1.3.11 (Edited 484d ago ) | Agree(1) | Disagree(7) | Report
cgoodno  +   483d ago
***The gaming division isn't praised to high heavens. I don't know who would praise them as evident by the PS3 placement and massive losses early on. ***

Yeah, they actually are. And PS3 being in second place with a year less in sales and everyone had massive losses early on. Everyone. PS3 had less considering they didn't spend $2b on RRoD fixes.

***Software wise, Sony's title has received relatively good critical claim, but not all titles have been commercial successes. A good recent example is Resistance 3.***

Software-wise, the PS3 has a higher attach rate for software per hardware sold. A good recent example wouldn't have been a game from a year and a half ago. A good example would have been PASBR. But, even then, having more exclusives out on disc in comparison to MS will result in more failures. Likely why Microsoft doesn't do a lot of exclusives after their first two years of poorly scored exclusive offerings. It's different paths to take, but Having a few games that sell well with millions upon millions of marketing to help them sell compared to spreading that over more games with lesser advertising isn't the 'better' route. In the end, they both spend the same amount of money to get back the same amount of profit.
AngelicIceDiamond  +   484d ago
The freedom of creativity is a powerful thing to devs.
KingKevo  +   484d ago
Plus Sony is putting more money into presenting and marketing for the game than probably any other publisher would. Heavy Rain was really heavily advertised and that's an awesome thing, especially for a game that even we call different and experimental. That show Sony commitment to all types of games. And they are already doing an amazing job with Beyond now.
ATi_Elite  +   484d ago
If Quantic Dream was signed to:

Activision it would have a MP mode and a yearly release.

Crytek it would totally suck but "DEM GRAPHICS" would be more than amazing

EA OMG the Micro-transactions, Origin crashing, and DLC every 2 weeks or get a premium package

THQ more Dildos and Gimps than you can imagine
#1.6 (Edited 484d ago ) | Agree(7) | Disagree(2) | Report | Reply
ZombieNinjaPanda  +   484d ago
So explain to me how exactly QD would "get signed to" Crytek, another video games company.
Bigkdog81  +   484d ago
It's freedom to do what they want. Microsoft lost bungie for that reason. Heavenly sword devs went to MS and MS wanted to change all sorts of things. They went to Sony and Sony said, lets do it. We'll give you a team to help you as well. Developers love working with Sony for this reason.
showtimefolks  +   484d ago
I see QD being bough soon. Remember sucker punch was a 2nd party developer for a long long time before being bought.

Creative freedom is with Sony as a publisher you name me gams like sly,ratchet and clank,ico,SOTC and development of last guardian

While some just hate Sony no matter what at least they take some risks something I can't say abut Nintendo or MS. Sony understands its about games and advertisement and they are making a lot of games for S4 and hired a brand new advertisement firm who did excellent work for god of war.

Games like heavy rain wouldn't exist without Sony as a publisher. I believe out of all consol makers playstation fans are the most mature and diverse. So while N4G is known for stealth trolling and steal disagrees you know QD likes Sony because they have creative freedo and to a developer that's the most important thing

Sony took risk on LA:Noire and remember me before giving those IP's back to developers so in a way they were responsible of starting the project
Ezz2013  +   484d ago
*Why are Quantic Dream Sony exclusive?*

simple they like sony and love to work with them because sony give them all the freedom they need
to make what they love
dafegamer  +   485d ago
sony is giving its developers enough freedom(see team ico)
Godchild1020  +   485d ago
And PD with Gran Tursimo.
Tei777  +   484d ago
There will definitely be repercussions for team Ico though. As lovely as Sony may seem, they are still a business and I doubt they will allow a game they are funding to enter another 8year dev cycle like The Last Guardian

polyphonic can get away with it because their games sell 7m and upward.
KwietStorm  +   484d ago
Lol polyphonic..I just thought...that was..funny :\
josephayal  +   485d ago
Sony and Microsoft Exclusive
Aceman18  +   485d ago | Well said
care to explain where you see them making a game exclusive to microsoft.

you know M$ don't fund games like this.
ArchieBunker   485d ago | Spam
HammadTheBeast  +   485d ago | Well said
^ People like you are the reason Microsoft gets away with making the same games every year.
IRetrouk  +   485d ago
Was heavy rain delayed? Have two souls been pushed back?, your comment makes no sense.
josephayal  +   485d ago
couldn't agree with you more, Can't wait to see what Quantic Dream does next, PS4 and Durango
Baka-akaB  +   485d ago
@ArchieBunker

Really ? "Too Human" and "Alan Wake" would like a word with you .

At least Alan Wake still ended up being a decent game
Aceman18  +   484d ago
@Jose

i know you can't be serious, because if you are your reading skills are horrible. the CEO clearly states in article they have no reason for them to go multi platform because they like the relationship they have with Sony.
Ritsujun  +   484d ago
OuchyArchieBunker is ouchily mad.
Erudito87  +   485d ago
maybe because other consoles makers wouldnt support their games and sony likes pushing into many different genres
clintagious650  +   484d ago
Also sony would be the only ones out of the big 3 that would take a chance at a game like Heavy Rain. As ive stated so many times, ms just doesnt take chances on new ip's unless they know its going to make money. Why take your game on another system that never had faith in your talent from the get go? Thats why david cage makes exclusives for sony.
Erudito87  +   484d ago
yh I've always loved qt games and it really says something about them that they were able to get such high profile celebs in beyond two souls
scissor_runner  +   484d ago
Eternal darkness and the pet sims, ghiest even perfect dark was funded by nintendo. Plus they could do so much more with a pc, which is what the ps4 was. Yeah but ms sucks every One knows that.
Droid Control  +   485d ago
Sony does not turn their developers into franchise machines.
MikeMyers  +   485d ago
They do both actually. God of War is a prime example of taking an ip and churning them out for profits. All while trying to impress people with the hardware. Little Big Planet is another. An ip that can help sell both the console and the handheld. Sony will do what it has to do to help sell not only software but also hardware. That is why they acquire exclusive ip's in the first place. It's not about how the hardware can handle the software, it's about using the software to sell hardware. They go hand in hand.

The risk of course is now you have extra overhead. This is why Sony let go of some studios. This is also why 3rd party developers are putting their own ip's on so many platforms now. Qunatic Dream doesn't have to worry as much about funding and they have some freedom and flexibility with Sony on what they can create. Heavy Rain did pretty well so that allowed them to make Beyond. Sony of course wanted Heavy Rain 2 so as you can see they still very much want to turn ip's into franchise machines. Quantic Dream convinced them they could do more with Beyond. On the other hand Sony told Qunatic Dream to add Playstation Move controls to Heavy Rain to help sell that device. So again they have a beneficial relationship that can help each other. They are still allowed freedom but they still take orders from Sony because one wants to just create their own art while the other still needs to look for profitability.
#5.1 (Edited 485d ago ) | Agree(25) | Disagree(81) | Report | Reply
MikeMyers  +   485d ago
11 disagrees so far and not one reason as to why. Quantic Dream and Sony have a partnership that works for each side. That is why they stay exclusive. Quantic Dream have the safety of having Sony fund the project while Sony has ip's that can help them sell hardware.
#5.1.1 (Edited 485d ago ) | Agree(21) | Disagree(7) | Report
BlmThug  +   485d ago
I am no fanboy but come on guys, Sony too are in it to make money. Money is the only end game so those disagreeing are just blind.
TongkatAli  +   485d ago
@bimthug no shit, they are there to make money, but the really question of all to ask these antisony heroes is who works harder to get your money ? I see Sony trying alot of new things, risktaking and reaching to indies making them feel welcomed.

The other question, the million dollar question is where are the other twos balls ? Do they have any ? Cause it seems to me they're still swimming in the pool while Sony is surfing on the wave.
#5.1.3 (Edited 485d ago ) | Agree(37) | Disagree(7) | Report
isa_scout  +   485d ago
I have no idea why you got so many disagrees. What you stated isn't even opinion it's fact. If sony could have a franchise like say COD exclusive to their machine do people really think they wouldn't continue to churn out sequels annually if it continued to dominate the market? I love Sony as much as the next guy, but I think sometimes people forget that they're a company just like every other company; they're in it for the profits. It's a fact that Sony wanted a Heavy Rain 2, but David Cage talked them into Beyond instead. Sony is perhaps a better company to work for because they're willing to take risks, but they still want their reward at the end of the day too. Come on people.
PirateThom  +   485d ago
2 PS2 God of War games
2 PS3 God of War games
2 PSP God of War games

6 games in 8 years over various platforms. Hardly churning them out for profit.

2 PS3 LittleBigPlanet games
1 PSP LittleBigPlanet game
1 Vita LittleBigPlanet game.

4 games in 5 years across various platforms. Again, it's not churning for profit.

Churning for profit would be yearly releases on one platform.
#5.1.5 (Edited 485d ago ) | Agree(54) | Disagree(13) | Report
xXxSeTTriPxXx   485d ago | Trolling | show
MikeMyers  +   484d ago
PirateThom,

So they made all of those God of War games to lose money? No, they used a very popular ip to help sell hardware and will continue making them even if they are prequels because the ip still holds incredible value for Sony. Insomniac made a lot of Ratchet and Clank games too which Sony owns the ip. Resistance was a familiar ip made by a different studio for the handheld to help drive hardware sales. Sony will use its assets like anyone else to help push hardware. That is why they acquire ip's and want exclusive content. We will keep getting Gran Turismo as well because it too can help spur hardware sales. Naughty Dog created a second team so they could make Uncharted 3 and The Last of Us. They did it because Uncharted 3 would sell well. If you think it's not about profits then they would have just focused on The Last of Us.

No, Sony isn't as bad as Activision and having multiple teams to create annual releases but they also know the value in those ip's just like Activision and will continue to make them until that value isn't enough to bother.

"4 games in 5 years across various platforms. Again, it's not churning for profit.
Churning for profit would be yearly releases on one platform."

Lol. So a game every 1.25 years makes a world of difference than annual releases?
#5.1.7 (Edited 484d ago ) | Agree(4) | Disagree(28) | Report
MysticStrummer  +   484d ago
"they used a very popular ip to help sell hardware and will continue making them even if they are prequels because the ip still holds incredible value for Sony."

That's not the same thing as churning them out.

"So a game every 1.25 years makes a world of difference than annual releases?"

It makes a difference when it's across three platforms.
#5.1.8 (Edited 484d ago ) | Agree(12) | Disagree(2) | Report
TotalHitman  +   484d ago
"11 disagrees so far and not one reason as to why."

Nobody owes you an explanation on why they disagree.
MikeMyers  +   484d ago
MysticStrummer,
"It makes a difference when it's across three platforms."

Not really unless those games actually enhance the ip. Did Resistance on the handheld make the ip better or was it used in conjunction to have a familar ip to help spur interest in new hardware? The fact is they got another studio to work on an existing ip. Much like how Activision has two teams making Call of Duty. So instead of creating a whole new ip that is a shoiter to help sell hadndhelds they used a familiar license, in this case Resistannce, to help drive hardware sales with a familiar ip gamers recognize. Nintendo does it as well. Microsoft does it too with Halo and so on. Less risks.

TotalHitman'
"Nobody owes you an explanation on why they disagree."

Never said they had to but it would be nice. You could have tried to explained instead of just writing that.

Nobody is saying Sony doesn't care about providing great software because they do. But don't think for a second they won't leverage that software any chance they get. The HD remasters are just one example while removing the backwards compatibility function. Having Quantic Dream is another, a very unique studio that pushes the boundaries of art and gameplay. But they will also utilize their ip's to help drive Playstation Move sales too even if the team would rather do something else.
#5.1.10 (Edited 484d ago ) | Agree(2) | Disagree(17) | Report
NateCole  +   484d ago
Agree mike. Sony does both which is a good thing. Without the franchise Sony will have less resources to support more unique gaming experiences.

Regardless of what people think of franchise. They make money because they are popular and there is a demand.

Even if they are yearly games it is alright as there are gamers that want that. If people dont like it then they should not buy it.
boldstarr  +   484d ago
i disagree and bubble down because i don't like the words coming from your as*
hazardman  +   484d ago
@ tongkatali are you saying
MS is not taking risks dude or nintendo. All the game companies take risk. From all the MS rumours/speculation to WiiU. These are all risks. Others are right tho, MS needs to have a better working relations with developers.

Also QD being Sony exclusive doesn't mean the PS4 is gonna sell more. I'm buying a PS4 and haven't played one QD game.
#5.1.13 (Edited 484d ago ) | Agree(5) | Disagree(6) | Report
Hicken  +   484d ago
First, nobody owes you an explanation for why they disagree. Bubbles are at a premium, in case you haven't noticed, while agrees and disagrees are not.

Second, ALL companies are out to make money, but some actually give a shit about the people they're selling to; if they don't, they at least keep up that illusion on a regular basis, which keeps those people coming back for more. Sony does that quite effectively by supporting a variety of games, and taking risks to fund titles other publishers would pass on without a moment's hesitation.

Third, there's a difference between releasing many iterations of a franchise across multiple consoles over consecutive or nearly consecutive years, and doing the same on JUST ONE console. Compare the "yearly" releases of God of War to the same for, say, Halo. Sure, when you just look at when the games were released, it looks similar; but we all know that doesn't tell the whole picture.

C'mon, man. If somebody else were saying the things you're saying and intentionally ignoring the differences, you'd be ready to call them a troll.
Why o why  +   484d ago
who said sony isnt out to make money. They all are. They dont pay their devs or associates buttons. Why are we arguing over the most basic fundamental point of business. Sounds like a sly dig to me because whilst sony have franchises they also have non franchise games. Its a balance that has worked well for me personally.

100 percent with hicken on this
#5.1.15 (Edited 484d ago ) | Agree(3) | Disagree(2) | Report
BanBrother  +   485d ago
More freedom. I'd prefer them to stay exclusive, as they have been excellent thus far, so why risk getting screwed over by another publisher? If they choose to stay with Sony it obviously means they are happy and know what they are doing.
Catoplepas  +   485d ago
This question has already been answered by Quantic Dream themselves - creative freedom.

It's as simple as that.
mayberry  +   485d ago
"After hearing that, is it any wonder that they are staying exclusive? I’m looking forward to seeing Dafoe in Beyond and I can’t wait to see what QD have in store for the PS4, which is rumoured to be called Singularity and according to QD will be a game the reinvents the type of games that QD make." They are game developers, they would rather stay with Sony, moving on......
Veneno  +   484d ago
I thought the unrevealed game was called "Horizon"?
Walker  +   485d ago
Great opinion piece!
Pushagree  +   485d ago
Why *is
knifefight  +   485d ago
Actually it depends on the dialect.

In British journalism, companies are plural, so the current headline would be correct.

In North American journalism, companies are singular, so your version would be correct.

Whichever people go with, they should just be consistent. Unfortunately with games journalism, we tend to find very little consistency.

In this case, since the writer stays consistent throughout the piece, I'm willing to give the benefit of the doubt. :)
generic-user-name  +   485d ago
I'm Irish so you win :)
chuckyj1  +   485d ago
Because, Sony is handing them over cash. There are ALWAYS benefits to bringing your titles out exclusively on one system to recoup sales lost from the chance at multiplatform. Especially if your a company that has a good reputation.
talisker  +   485d ago
Because they don't want to make shooters.
TongkatAli  +   485d ago
Sony has a Movie studio it makes alot of sense to support QD. Sony has always been in the forefront of pushing movie like quality in their games. You think Heavy Rain would have sold well on Nintendo or Microsoft and be the same exact quality ? Hell no XD

You like pure Japanese stuff get Nintendo systems. You like variety get Sony systems.

Microsoft does both, but I don't think it does both perfectly well and indies go through a nightmare to release their games on Xbox live.

Also the God Of War milking comment LMAO, maybe if Sony put Kratos running around on small planet collecting stars or wearing a headband playing tennis we wouldn't be calling God Of War milked.

It's not like blood sweat and tears go into cinematic games, the fail is strong on that side.
Software_Lover  +   485d ago
Because it's their choice. Nothing more, nothing less. If Sony did not fund their games, then they would look to another publisher.
Oh_Yeah  +   485d ago
Sony is in the movie biz...So Quantic figured hey..we make movie games, might as well go through Sony first as they'd support this kind of thing.
#14 (Edited 485d ago ) | Agree(10) | Disagree(3) | Report | Reply
MYSTERIO360  +   485d ago
Because Sony are awesome ...duh!
Bathyj  +   485d ago | Well said
Because who else would let Quantic Dream make any sort of game they wanted, and to take their sweet time doing it?

Nintendo? Maybe. But their hardware would never stack up. QD are pushing graphics technology harder than maybe anyone on consoles, even Naughty Dog.

Microsoft? Is that even worth discussing? They would never invest those sort of resources on a game with seemly so little mainstream appeal.
strickers  +   485d ago
Nail on the head!
greenpowerz   485d ago | Trolling | show | Replies(1)
Magnus  +   484d ago
Reasons why they choose Sony probably. Sony dosent screw them around technology freedom and probably because Sony does not breath down their neck. Thats probably why they choose Sony hell the Ceo of Quantic Dream probably plays PS3. Alls I know is their games are great they look great and you feel the emotions of their characers. And I know its a tech demo but I think Kara would still make a great game you can really see the emotions she portrays. Man that would be a great game.
NateCole  +   484d ago
Since the ps inception Sony have always aimed to push the boundaries in gaming. This meant allowing devs more freedom in pushing their visions.In doing so pushes the gaming industry forward and ensure that the PS brand caters to all gamers around the world. It helped Sony solidify the PS brand as the global gaming brand.

This is a well known fact.
Software_Lover  +   484d ago
Nintendo's choice to use cartridges, therefore allowing it to be possible to produce games on the playstation cheaper, allowed Sony to solidify the PS brand to where it is. The underpowered Gamecube, with proprietary discs did the same.
NateCole  +   484d ago
Yes but Sony's vision was with PS when it was introduced was to push gaming to mainstream and legitimize it beyond just gaming for kids.

People before Sony always see console gaming as something for kids. Sony wanted console gaming to be treated as a serious form of entertainment which is where we are now today.

Even since then they have always promoted how they have pushed gaming boundaries to new levels like they did with games like FF7, MGS, GT, GTA, SOTC etc. Theses and many others are show cases of the development of gaming as a serious form of art/entertainment. The beauty of it is that we get to see game designers like David Cage trying to push it even further.
Software_Lover  +   484d ago
I'm gonna get alot of disagrees for this
I love the playstation brand, but the fact of the matter is that if Nintendo did not chose the cartridge system for the N64 we would be talking a different game. Final Fantasy would have been on their system and probably exclusive, as the previous iterations were, and this game alone would have pushed the system mainstream. It was their poor business decisions that cost them, not Sony's brilliance. Grand theft Auto didn't get "mainstream" until the 3rd iteration, although I played the previous games on the dreamcast and Pc before everyone else caught on.

Metal Gear Solid and Grand Turismo I cant argue with other than the fact that Sony did not make or publish those games (except for GT I think). Again If Nintendo chose a better architecture they probably would've been on the N64.

Everything else you said I agree with, but hindsight is 20/20. Change in architecture for Nintendo and things probably would've turned out very differently. It seems also, Nintendo has not and refuses to learn from their mistakes.

I give Sony props for finding a gap that needs filling and filling it to the f'n max. That is what any good business does.
Tito08  +   484d ago
The GT IP is owned by Sony, so it's pretty obvious they publish it. The PS1 did very well for being Sony's first console, you can't simply pretend they didn't make brilliant business decisions that made both PS1/PS2 two of the most successful consoles on the market & first 2 consoles to sell 100m & more, Nintendo now achieved that with the Wii,their 5th console. You can't just go & claim everything will go Nintendo's way if Nintendo did this instead of that. If you wanna know something, the N64 couldn't pull off CG graphics, that was a reason why Final Fantasy's popularity really shined with 7, why do you think Nintendo went after Sony for the CD technology? Nintendo went instead with Philips for the CD technology in the form of the CD-I, which was a total flop. And the awesome stereo chip on the SNES was created by none other than Ken Kutaragi, the creator of the Playstation. GTA games were on the PS1 way before they hit the DC, so it was popular enough until it shined with GTA3 on PS2, & PS2 had a harder architecture than the Gamecube.

Even before N64 released, PS1 already became a huge success, you can't deny the fact a lot of 3rd party games have become more popular on the PS consoles. Nintendo could get as many Castlevania games as they want, but those will never dethrone the game that popularized the franchise, PS1's Symphony of the night.
#19.2.1 (Edited 484d ago ) | Agree(4) | Disagree(0) | Report
brave27heart  +   484d ago
The other consideration is that the Playstation was born out of Sonys desire to compete with Nintendo. They were due to launch a CD based Nintendo console, with Nintendo providing the hardware using Sony components. Sony never wanted to build a console, they just wanted to be a supplier. Sony announced the partnership to the world and 3 weeks later Nintendo pulled out.

Sony were embarressed and yet still had this technology available that they'd developed. Story is the higher ups didnt want to make a console but the head of the project stood up in a board meeting and said "Are we really going to allow Nintendo to get away with disrespecting us?" to which the head of Sony replied "This insult must not go unanswered". The playstation was born.

If Nintendo hadnt pulled out the deal and gone CD based using Sony tech all the Playstation franchises could have been Nintendo exclusives.
DivineAssault  +   484d ago
Sony may be easier to work with from a business standpoint.. It always comes down to one thing.. MONEY
#20 (Edited 484d ago ) | Agree(5) | Disagree(0) | Report | Reply
Derekvinyard13  +   484d ago
Dam right
Gaming_Guru  +   484d ago
I hate to say this, but I think their kind of games won't sell well on a Microsoft consoles. I think it would sell on a Nintendo console, if it had more power to do with what they want. Games that sell on Microsoft's console is Halo, Gears of War, and multiplatform action games.

Games like Banjo-Kazooie: Nuts & Bolts which is similar to Little Big Planet have more of a market on Nintendo / Sony platforms than Microsoft's. Too Human had better quality than Socom Confrontation but Confrontation sold more.
black911  +   484d ago
Why does it Matter!
whamlollypop7  +   484d ago
Sony more often than not lets there exclusives take all the time they want to get out a great game, maybe other publishers should uh ya know follow in their lead.
joefrost00  +   484d ago
Actually they have registered a domain for a multi plat game
Which makes sense considering they have already expressed interest pc
And I can guarantee they would not do a pc game without it coming on the xbox
And ps3 fans so dumb for got there best game they ever did (indigo prophecy) was a xbox exclusive
Catoplepas  +   484d ago
Indigo Prophecy wasn't an Xbox exclusive. It was also released on the PS2 and the PC.

Who's dumb now?
Aceman18  +   484d ago
yea it was also on PS2 as i still have my copy right in front of me.
Tito08  +   484d ago
@joefrost00-This is why you need to do research before bringing false conclusions. And that is why you say PS fans are dumb, because they clearly prove you wrong, talking about them being dumb, you deluded imbecile!
#25.3 (Edited 484d ago ) | Agree(6) | Disagree(0) | Report | Reply
yokokoroma  +   484d ago
The answer is simple, David Cage prefers the SONY console platform, and it shows through and through.
DestinyHeroDoomlord  +   484d ago
Who cares... Really who?
shattacrew  +   484d ago
Many seem to forget how socom failed.

http://gamerant.com/socom-4...

Sony is just taking it easy cuz they are on the losing end right now.
younglj01  +   484d ago
Personally I blame the PSN outage for what happen too Socom 4. Socom 4 SP & Co-Op was so underrated yes it wasn't our classic squad from past Socom SP but the different missions was awesome. Seriously Agent 45 stealth mission was just special too me.

Also the MP was underrated in my eyes..Bomb Squad in classic mode was teamwork heaven...

Too end my reply MAG is the greatest FPS this-gen.Only game can match its thrill level would be BC2 imo..If MAG would have gotten more support then I think MAG would be still one of the most played games on PS3..If MAG becomes F2P and Sony decide too release any cancel DLC for free would boost MAG players within secs...
#28.1 (Edited 484d ago ) | Agree(6) | Disagree(0) | Report | Reply
izumo_lee  +   484d ago
Do we really need an article like this when there was a news story that clearly explains why Quantic Dream has decided to stay with Sony.

Is it really that hard to read or understand? To them a developer that thrives on creating unique experiences & is dependent on creative freedom to create these games is why they have stuck with Sony.

How hard is it to understand that? We do not need a pointless article questioning a developers choice to stay exclusive to a particular publisher.
MoveTheGlow  +   484d ago
The writer's making a silly assumption.

The writer assumes, from the quotes, that QD would automatically make more money if Sony didn't fund them and they could sell on other platforms. Therefore, when QD says they'll stay with Sony as a publisher, despite being able to sell more on more platforms, he *thinks* that means they're some Sony loyalists or something.

What the writer doesn't get is that Quantic Dream's games cost so freaking much to *make* that funding the game themselves would be unsustainable. The voice-acting, the technical work, the art work... considering how many people would buy the game, they couldn't recoup those costs with a significant profit. Activision and EA sure aren't looking at those titles as potential yearly franchises or microtransaction drivers, which is all they're caring about at the moment. Heavy Rain is not adventurous and action-filled enough for Ubisoft to bite. Heck, they won't even let Ancel make BG&E 2.

Sony funds this kind of insanely-expensive production because not only do they just get an exclusive out of QD, they get a bump in the public image that they do things differently - maybe not as many people will buy Beyond as they will the new Gears game, but they'll be seen a bit more as a thinking gamer's company, and QD may draw some more gamers into buying the console, let alone the game. They get just as much of an image benefit out of the deal as they do an exclusivity one. It's the same reason why they reached out to Jonathan Blow - will the PS4 make billions upon billions for The Witness to come out there first? Nope. Will they look good for doing that, and will it distinguish them from a new Xbox? Sure! It's a personality thing.

If it doesn't work for Sony in the future - if Beyond is seen as "just another Heavy Rain" by critics and doesn't sell at all, they won't be funding QD to make those games. And QD will look for other opportunities, or they'll switch up what it is that they make.
#29.1 (Edited 484d ago ) | Agree(1) | Disagree(1) | Report | Reply
braydox21  +   484d ago
Man i am so glad for n4g mostly everyone either has intelligent reasonings, and a healthy arguments, stupid yes, but way better than some console fans one example is ( someone on the bus goes on about Xbox being the best naturally as Playstation fan, i replied why is that? and he replied just cause. And then later he goes on about stuff like xbl never gets hacked or Xbox gets the Cod dlc early he even said there was more games and they were better on the 360. (more games would have held true at the start the ps3/360 generation but not today) so in other words what we had was an unintelligent conversation who really knew very little about his own console or the company behind it. so im glad that at least here people compare specs, and bring every bit of information to the table.

Sony seems to be making all the right descisions with the pas4 at the moment. although i admit im really only educated on the gaming divison on sony not so much the others. QD is definately creating a different type of game with heavy rain and now beyond two souls so im assuming that sony right now is offering the best option at the moment.
« 1 2 »

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

New Pokémon Omega Ruby & Alpha Sapphire Comparison Screens Show Astounding 12-Year Improvements

4m ago - New screenshots show the 12 years worth of significant improvements going into Pokémon Omega Ruby... | 3DS
20°

League of Legends Cinematic Trailer

11m ago - A cinematic trailer has just been released for League of Legends - the idea being to show the cha... | PC
30°

First 100 Cars from Forza Horizon 2 Revealed

16m ago - Twinfinite writes, "Racing game aficionados rejoice! Microsoft has revealed the first 100 cars th... | Xbox 360
10°

Beyond Gravity - It's Falling, With Style | Review from IM PLAYIN

18m ago - IM PLAYIN takes a look at the fun space platformer that is Beyond Gravity. "Created by London... | iPhone
Ad

Looking for a great Pokemon Community?

Now - Look no further. Join us at the BulbaGarden Forums, the best community for everything Pokemon | Promoted post
30°

Dennaton teases life after Hotline Miami: "it's different" but "you'll know it's us"

29m ago - Gamereactor caught up with Dennaton Games' Dennis Wedin at E3 (just outside of it actually), and... | PC