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Epic Dev:"DirectX 10 is The Last Relevant Graphics API"

Interview - In the second part of our interview Tim Sweeney, creator of the Unreal game engine and CEO of Epic Games, discusses the challenges and dramatic changes that are just ahead for game developers and gamers: Graphics rendering may change completely and Microsoft's DirectX interface may become less important. The successors of the Xbox 360 and Playstation 3, due in 2012, could be running entirely on software pipelines.

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decapitator3421d ago

This dude is on a roll. With his comments yesterday that PC are not gaming machines and now this ? Wonder how the PC community will take this.

decapitator3421d ago (Edited 3421d ago )

Hey EPIC, how about you show us what you working on instead of spewing BS ? huh ? what'dya say ?

JsonHenry3421d ago

Fully programmable shaders in the form of software would be crazy!! In the long run it would be sweet as hell. But right now it would really be a nightmare to the gaming industry.

I don't see hardware acceleration for shaders falling by the wayside anytime soon.

JDW3421d ago

Yet another inflammatory comment from a staff member at Epic.

niall773421d ago

but anyway yeah sure.... anything to help game development

Ghoul3421d ago (Edited 3421d ago )

the thing is he's absolutly right about what he said.

DX10 is yet to deliver on the pc and the current gen consoles allready make up for it especially the next wave of ps3 games in 09 couse of the opengl structure. But ms will put DX11 in the next box that im pretty sure about.

opengl is still the best api when you want flexibility

OpiZA3421d ago

He knows infinitely more than we do about the subject. So i'll take his word for it

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