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Submitted by Lavalamp 612d ago | news

PAX: Ken Levine: Players can be psychopathic alcoholics

At the Irrational Games panel at PAX East today, the team behind BioShock Infinite talked about the challenges of player agency in the game specifically when interacting with Elizabeth, the player's constant companion. "The player can be a psychopathic alcoholic because we don't know what the player is going to do," says creative director Ken Levine. "You have to embrace that lunacy, if you fight it and you lock the player in place... it's not the player's game, it's our game -- but it has to be your game." (BioShock: Infinite, Culture, Ken Levine)

Tornadobounce  +   612d ago
Haha. Cheers ken.
Jaybob85  +   612d ago
Wow ken just read me like a book.
RememberThe357  +   612d ago
So How is Elizabeth different from the likes of Elika from Prince of Persia? Is it just her interaction with the environment? If Ubisoft Montreal could get a character to accompany you throughout an entire game in 2008 why is Irrational having such a hard time with it in 2013?
#3 (Edited 612d ago ) | Agree(2) | Disagree(0) | Report | Reply
fsfsxii  +   612d ago
ICO did it in 2001.
TheOneEyedHound  +   612d ago
VunderBar.

Donkey Kong Country ,did it in 1994
#3.1.1 (Edited 612d ago ) | Agree(4) | Disagree(0) | Report
RememberThe357  +   612d ago
He explains it really well in this interview:
http://www.youtube.com/watc...

This character seem like something on a completely different level. I haven't been a fan of Bioshock, I just never got into it, but this game looks dope.
#3.2 (Edited 612d ago ) | Agree(2) | Disagree(0) | Report | Reply

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