PAX: Ken Levine: Players can be psychopathic alcoholics

At the Irrational Games panel at PAX East today, the team behind BioShock Infinite talked about the challenges of player agency in the game specifically when interacting with Elizabeth, the player's constant companion. "The player can be a psychopathic alcoholic because we don't know what the player is going to do," says creative director Ken Levine. "You have to embrace that lunacy, if you fight it and you lock the player in place... it's not the player's game, it's our game -- but it has to be your game."

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Jaybob851792d ago

Wow ken just read me like a book.

RememberThe3571792d ago (Edited 1792d ago )

So How is Elizabeth different from the likes of Elika from Prince of Persia? Is it just her interaction with the environment? If Ubisoft Montreal could get a character to accompany you throughout an entire game in 2008 why is Irrational having such a hard time with it in 2013?

TheOneEyedHound1792d ago (Edited 1792d ago )


Donkey Kong Country ,did it in 1994

RememberThe3571792d ago (Edited 1792d ago )

He explains it really well in this interview:

This character seem like something on a completely different level. I haven't been a fan of Bioshock, I just never got into it, but this game looks dope.