20°
Submitted by -Mezzo- 576d ago | opinion piece

Always online: why all our stories will be connected ones

OXM - For years, offline and online components have been at war, fighting for the time and cash of developers, publishers and players alike with all the ferocity of colonial powers carving up a fertile continent. Single and multiplayer modes are often created by distinct teams - one internal and there from the outset, the other external and shuttled in last-minute - who are obliged to draw from the same resource pool and do battle over the project's creative emphasis. (Culture)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories

Interview: Frogwares Studios and the Ukrainian Crisis

2m ago - An interview with Frogwares Studios about making its recent game, Sherlock Holmes: Crimes and Pun... | PC
10°

Do It Yourself Portable Nintendo 64 Looking for Crowdfunding Support

2m ago - Carl Williams writes, "Over the years we have seen just about every console released receive a po... | Retro
20°

Driveclub Review | GodisaGeek

3m ago - Dan Naylor: "If you can look past the inconsistencies, DriveClub is a great racer. In fact, they... | PS4
20°

Dead or Alive 5: Last Round dated in Japan

3m ago - "Dead or Alive 5: Last Round will launch for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360... | Xbox 360
Ad

Get a Free Kindle Fire HD!

Now - Check out details here! | Promoted post
20°

Driveclub Review – An Almost Next Gen Racer | The Koalition

4m ago - Joe Lewis at The Koalition writes: The old adage that proper car games fall into either the arcad... | PS4