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Always online: why all our stories will be connected ones

OXM - For years, offline and online components have been at war, fighting for the time and cash of developers, publishers and players alike with all the ferocity of colonial powers carving up a fertile continent. Single and multiplayer modes are often created by distinct teams - one internal and there from the outset, the other external and shuttled in last-minute - who are obliged to draw from the same resource pool and do battle over the project's creative emphasis.

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