PikiGeek: Ever since 2007 when Atlus first released Persona 3 in the states, the series has exploded in popularity, spawning sequels, spin-offs, animated shows, and theatrical films. But the game in the Persona series that had some of the strangest luck was Persona 2, which was actually divided up into two separate games. The first half of Persona 2, Innocent Sin, was released in Japan for the Playstation back in June of 1999. The second half, Eternal Punishment, came just over a year later in June 2000. While Eternal Punishment for the Playstation was released in English in November of that same year, Innocent Sin had been left out. The reason for this has never been officially confirmed.
With Sega and Atlus looking into porting more titles to PC, thanks to Persona 4 Golden, the first two Persona games may be last priority.
Likely. The three first Personas don't really play like what most people assume to be standard for the franchise.
Plus they are much older games that would require a far more extensive work in order to fit into modern systems.
That said. I would love to see a remaster of them though. Similar to P4G, these games are stuck on older hardware PSP and PSONE and while they don't have the features that one would expect out of Persona. They have some solid gameplay and pretty good stories - expecially the second and "third" games.
As a big smt and persona fan, i'm not a fan of p1 and p2. Battles are some of the most painfully slow turn based battles I've ever experienced in any of the localised smt titles. I was never big on the story of either. (Never finished 1). Thats my hot take on the first 2....never played eternal punishment either.
With Persona achieving a much more global and diverse fanbase thanks to Persona 5, now's the perfect time to make a key change.
"It's time a female takes the lead", but they have....twice, no 3 times. Is the same person writing these childish articles on persona 6? As long as it's good, it doesn't matter if the lead is male or female.
The Persona franchise, the best-selling JRPG spin-off of Atlus's Shin Megami Tensei saga, is a series about teenagers summoning demons to fight supernatural threats... and it's also an introspective saga drenched in Tarot Card symbolism and the theories of Carl Jung, an early psychologist who blended scientific psychoanalysis with mystical symbolism.
Core elements to the Persona franchise – Shadows, Archetypes, the Collective Unconsciousness – all owe their existence to Dr. Carl Jung, who pioneered the idea of the unconscious not just as a well of repressed desire, but also as a spring of inspiration and personal power.
"Shadows: parts of oneself, good or bad, that people want to ignore or push away. Rejecting one's Shadow can lead to mental trauma and an inability to learn from mistakes, while accepting a Shadow as part of oneself is part of how people can heal and grow."
Interesting read.
It's been very well known that Persona is based on Jungian psychology, at the very least.
Persona 5 added in Social Cognitive Psychology, which made for a very interesting experience.
thats a dam shame