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Submitted by lifesanrpg 393d ago | preview

Preview: Watch Dogs adapts to the choices you make (GameZone)

GameZone writes, " The game will adapt to how you play and the choices you make. The news channels will paint Aiden in a certain light depending on his actions. You can cause a traffic accident by changing the colors on some traffic lights, but that has consequences. Does he leave those in the wrecks to die, or does he save those close to death? That is up to you and how you want to play." (PC, PS3, PS4, Watch Dogs, Wii U, Xbox 360)

KrisButtar  +   393d ago
While this game is an open sandbox, the choices of good/evil is my favorite aspect of this game, similar to others(fable,infamous) where you make choices.

Are you going to be good or evil?
Psychotica  +   393d ago
I am going to be good at being evil..
caseh  +   393d ago
Being evil is actually more difficult than being good taking into account you're not a f*cking sociopath. :D
medman  +   393d ago
I'm wondering just how open the world will be? How many interiors of buildings will you actually be able to enter? Will that explorable interior space be different between current gen and next gen systems? Or will they try to deliver a comparable experience between ps3/ps4/360/nextbox? I find it hard to believe that will be possible without harming the quality of the end product. With PC being the lead, I don't see how current gen systems will even get a game that is similar to what will be available on PS4/NextBox/PC. How could they? The only way that happens is if Ubisoft designs it that way, and that would be a real waste of this games potential.
imtheman2013  +   392d ago
I really hope that there's a lot of interior space in this game, along with the exterior space. I want it to feel like Chicago. I want to see the sights that I've seen in real life, and I'm hoping, that with next-gen systems, this will be possible. It's all very exciting!

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