Artificial Fun writer Michael DiGregorio writes "It’s a strange thing, being given a blank slate and having the responsibility of molding it into something of our own. It’s a trait that, while found in other forms of media, video games excel at. Characters in many games have been given little to no personality in an attempt to immerse the player deeper into its story and its world. But what happens then when those characters take on lives of their own, not necessarily because the creators wanted them to, but because they simply had to. The stories they were placed in couldn’t allow for them to remain a blank slate any longer, they needed to taken on their own identity, and the player only suffers for it."