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Submitted by ps3vita4life 525d ago | opinion piece

Indie Dev Talks PlayStation Versus Xbox Development

When Brian Provinciano concocted his home-grown game Retro City Rampage and started putting it out on various platforms, he caught a glimpse into what it’s like to work with three gigantic gaming companies: Sony, Microsoft and Steam. In a conversation with IGN – facilitated by Sony in anticipation of a couple of talks he’s giving at GDC concerning PlayStation Vita development – he spoke about what it was like dealing with each corporation. (3DS, Microsoft, PC, PS Vita, PS3, Sony, Steam, Wii U, Xbox 360)

miyamoto  +   525d ago
Overall, in terms of Third Party, Second Party or First Party Developer Creative Freedom, Sony is the the best partner.
#1 (Edited 525d ago ) | Agree(28) | Disagree(2) | Report | Reply
OlgerO  +   525d ago
I never felt any affiliation with any company beside sony. They have alays brought me the best gaming experiences and I truly feel connected to them and wish for them to succeed. I want to work for them someday.
Software_Lover  +   525d ago
So basicly, Sony lets you release it when you want to, no matter who you are going up against that week, and Microsoft has slots that games are released in but you have no say so when it's released.

He said nothing about dev kits, with the exception of the Vita as he didn't know it was going to be that easy. Good job Sony on that part.

Steam was easy as pie.

I still have never heard of the game.
MikeMyers  +   524d ago
It goes like this Valve >>>>> Sony >> Microsoft.
Mouktouk  +   524d ago
If you never heard of Retro City Rampage, you should give it a try on XBLA, PSN or PC, because it's a big bunch of fun.
Just imagine a retro GTA-like game with tons of references and easter eggs from video games (Super Mario, Sonic The Hedgehog, Metal Gear Solid,...) and movies / TV shows (Back From The Future, The Dark Knight, TMNT, The A-Team,...).

It's really a great game, no matter which console you prefer to play with.
KillrateOmega  +   524d ago
Xbox gamers are falling on hard times what with all of these pro-Sony articles...

Good thing I'm most likely going to get a PS4. Second Sun on launch, man :)
Gimmemorebubblez  +   524d ago
Yes Second SUN its the light of my life.....LOL
ALLWRONG  +   524d ago
N4G is a pro-Sony site so of course there are going to be more pro-Sony articles.

Obvious is obvious
RustedMan  +   524d ago
any interview with someone other than Randy Pitchford has my interest.
Good_Guy_Jamal  +   524d ago
In a conversation with IGN – facilitated by Sony. . .say no more.
raytraceme  +   524d ago
I have yet to hear a developer cry foul about Sony hampering their game. Microsoft on the other hand has gotten bad mouthed by a lit of their indie partners. Facts are facts Sony is more developer friendly at this time.
RustedMan  +   524d ago
hmmm....
I've heard mixed impressions.
I remember when XNA first was released, and people could their own XBLA creations out for a mere 100 bucks. Pretty badass, however you look at it.
As far as Sony is concerned, They've been slowly catching up, but I somehow find it hard to believe that Sony is dominant in this area.
dafegamer  +   524d ago
@rustedman have been living under a rock all these year? Sony is more respected by Indie devs, than microsoft
strickers  +   524d ago
It's not about dominant . Its about working relationships
There's a reason why Sony make dev friends and MS kill them .
Sony did home development first too. On PS2
It was called Net Yaroze . MS have also announced that XNA is being discontinued .
lilbroRx  +   524d ago
That comment about the 3DS and Wii U development was ridiculous and looked like low key bashing. It doesn't even make sense.

Why would you have to do anything "twice"? The 3DS just alters the depth of the images you are viewing and divides things up between its two screen according to what the dev wants on each one. You have to make the game twice to do that? The Wii U Gamepad simply duplicates the images that it is sent in most case and anything else, you just ad some auxillary code for. It requires no more work than making a game run in split screen on a TV. In fact, it needs less. That requires you to make the game two times? First time I've ever heard a dev make a comment like that.

I love the way IGN put it in the biggest quotes. They wanted to make sure people pay didn't miss that comment for anything. And this is one of the many reasons that I don't use IGN.

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