Eidos Montreal didn't mess around when it came to fixing one of the most widely criticized aspects of Deus Ex: Human Revolution in the upcoming Wii U Director's Cut.
"The boss fights are now as they should have been," Emile Pedneault, game designer on the Director's Cut told us today at PAX East. "We took them and completely rebuilt them. We couldn't change [the boss' character] model and the way they need to die because of the story telling, but we changed the level layout. We tweaked their AI and we've added tons of ways to deal with them."