Plus XP contributors Travis and Simon write "In the past there have been very few examples of female lead characters in games, let alone complex and well-written ones. The gaming world was, and to an extent still is, a male-orientated society and larger titles played to this demographic. Many video games were primarily made to entertain a male audience and female characters suffered as a result, becoming generic, to the point of being sickeningly stereotypical. Generally, women in games fell into one of very few set roles; be it the damsel in distress or scantily dressed sidekick, these were the parts the characters had to play and the players had to endure. However, easy access to mobile and handheld gaming has helped instigate a shift towards the mainstream; video games are no longer seen as just a pastime for the hermit in his mum’s basement. The gaming industry needs to catch up with this shift and adapt to the modern world, leaving behind the backwards idea that, in the end, the male’s story is always more important. Now, in the form of Lara Croft, the industry may have taken its first steps to achieving just that."