The Revengeance of Action Games

Gi - In video games there has been a debate about how to balance story telling and gameplay since games moved from an 8-bit medium to something that could imitate a more cinematic experience. This debate comes down to how much control is given or taken away from gamers. Often developers rely on cut scenes to tell their story, generally at the expense of the player’s play time. Long cut scenes tend to keep gamers away from gameplay for far too long. Critics of cut scenes want a game to feature only gameplay, so control is never taken from the player. With a gameplay only s

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