Unity Technologies announces a brand new partnership with SCEA, bringing Unity tools to many PS4, PS3, Vita and PlayStation Mobile developers.
(Android, Dev, PlayStation, PS Vita, PS3, PS4)
Unity's main advantage over other engines is that is easier than most (arguably one of the more designer-friendly engines out there), and it's cheap as dirt compared to other engines.
I can pick up Unity and start making games for free. I can port them to Android and iOS for fixed one time fee of around $400.
It also runs on just about every relevant platform, so it's incredibly portable.
I'd been bugging Unity about Vita support ever since I received my Vita although they had been sticking to "No support planned at this time" last I mentioned it to their reps a couple of months ago.
This is good news. We already have a great little puzzle game in Unity that could do with a Vita overhaul. I've already had people asking if we were considering a Vita version and our answer up until this point was "no" just based on the time it would take to redo this game outside of Unity just for the Vita.
Playstation mobile support is a very good unexpected suprise and with it we should see a rise in ps mobile games. Sony is making the right decisions especially for indie developers. GDC should be pretty intresting for playstation this year.
We will only see a rise in PS Mobile games when Sony decides to add trophy support (which could be a result of this support of Unity) and when they open PS Mobile to all PSN regions.
the last part is the key thing Sony needs to work on.
Yes, at some point, every multiplatform engine needs to be coded to handle performing the same operation on different hardware.
With Unity, it handles pretty much everything for you, so you, as the developer can spend more time focusing on actually making a game instead of worrying about potential issues different hardware configurations might cause.
@PandaMobile A lot of this is because of Mono allowing us to reach a whole load of platforms with the same code. I worked on a key bind system for Unity which you can find on my bitbucket page if you want to make that part of porting simpler.
This could mean that indie devs could just easily port a game from PC to PS4, 720, and Wii U with out much hassle, since Unity capitalizes on easy multiplatform development.
SUPER great news for indie devs looking to make games on consoles.
If you are a programmer then Unity is great. It allows you to work with C# and see your changes in real time. Code once and deploy on multiple platforms with Mono. Although Unity can handle DX11 now it has a lot less prebuilt shaders and effects compared to UDK. The licensing for Unity is also better as you only have to buy a license when you earn more than $100,000 a year. You do not have to pay a percent of your earnings like with UDK.
I guess I should add that you can also work with pretty much any .NET language, C++, Boo and Unityscript.
I can pick up Unity and start making games for free. I can port them to Android and iOS for fixed one time fee of around $400.
It also runs on just about every relevant platform, so it's incredibly portable.
This is good news. We already have a great little puzzle game in Unity that could do with a Vita overhaul. I've already had people asking if we were considering a Vita version and our answer up until this point was "no" just based on the time it would take to redo this game outside of Unity just for the Vita.
I just wonder what this support is going to cost?
another great games centered deal Sony acquired
especially for the PS Vita
the last part is the key thing Sony needs to work on.
All it takes are some minor tweaks (mostly with UI and controls) in order to get a game running on everything form an iPhone to a PC, to a PS4.
With Unity, it handles pretty much everything for you, so you, as the developer can spend more time focusing on actually making a game instead of worrying about potential issues different hardware configurations might cause.
SUPER great news for indie devs looking to make games on consoles.
I guess I should add that you can also work with pretty much any .NET language, C++, Boo and Unityscript.
I myself am trying to get schooled in Unity.