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Submitted by APCMice 712d ago | news

Unity Tools Coming for PlayStation Developers

Unity Technologies announces a brand new partnership with SCEA, bringing Unity tools to many PS4, PS3, Vita and PlayStation Mobile developers. (Android, Dev, PlayStation, PS Vita, PS3, PS4)

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Snookies12  +   712d ago
That's awesome news.
GribbleGrunger  +   712d ago
Absolutely. Give it a year or so and we should see all sorts of benefits from this through all of Sony's platforms.
SilentNegotiator  +   712d ago
Totally. I'm learning game development with Unity.
Pandamobile  +   712d ago
As a Unity developer, this is fantastic.
RememberThe357  +   711d ago
As a Unity developer, do you mind explaining what the benefit of Unity is as opposed to some other tool set?
Pandamobile  +   711d ago
Unity's main advantage over other engines is that is easier than most (arguably one of the more designer-friendly engines out there), and it's cheap as dirt compared to other engines.

I can pick up Unity and start making games for free. I can port them to Android and iOS for fixed one time fee of around $400.

It also runs on just about every relevant platform, so it's incredibly portable.
#2.1.1 (Edited 711d ago ) | Agree(3) | Disagree(0) | Report
madireed  +   712d ago
PS Vita just got a whole lot better
Anon1974  +   712d ago
I'd been bugging Unity about Vita support ever since I received my Vita although they had been sticking to "No support planned at this time" last I mentioned it to their reps a couple of months ago.

This is good news. We already have a great little puzzle game in Unity that could do with a Vita overhaul. I've already had people asking if we were considering a Vita version and our answer up until this point was "no" just based on the time it would take to redo this game outside of Unity just for the Vita.

I just wonder what this support is going to cost?
miyamoto  +   711d ago
I wish you all the best!

another great games centered deal Sony acquired

especially for the PS Vita
#3.1.1 (Edited 711d ago ) | Agree(1) | Disagree(0) | Report
TheCookieMonster   712d ago | Spam
clintagious650  +   712d ago
Keeping devs happy will do wonders for u.
majiebeast  +   712d ago
Playstation mobile support is a very good unexpected suprise and with it we should see a rise in ps mobile games. Sony is making the right decisions especially for indie developers. GDC should be pretty intresting for playstation this year.
#6 (Edited 712d ago ) | Agree(10) | Disagree(0) | Report | Reply
sinncross  +   712d ago
We will only see a rise in PS Mobile games when Sony decides to add trophy support (which could be a result of this support of Unity) and when they open PS Mobile to all PSN regions.

the last part is the key thing Sony needs to work on.
Twinzclipz  +   712d ago
awesome
sherimae2413  +   712d ago
a vita game using unity engine, i cant wait to see! ^_^
asmith2306  +   712d ago
Escape Plan was built using Unity.
illtornworld  +   712d ago
I can finally start my classic jrpg in real time! Thank you sony and unity! my prayers has been answered
neoMAXMLC  +   712d ago
Hmm... I should bug the ReRave developers for a Vita port. :P
anderssc  +   712d ago
As a dabbler in the unity engine this is great news :)
YES!!!!! Now I can start my company :)
Meep  +   712d ago
Sounds like great new but I still don't get it. Does that mean its easier to develop it on playstaion products now?
Pandamobile  +   712d ago
Yes. Unity handles pretty much all of the behind the scenes details for porting a game to multiple platforms.

All it takes are some minor tweaks (mostly with UI and controls) in order to get a game running on everything form an iPhone to a PC, to a PS4.
Meep  +   712d ago
Ok thanks for clearing that up. I'm guessing before this you had to do it manually.
Pandamobile  +   712d ago
Yes, at some point, every multiplatform engine needs to be coded to handle performing the same operation on different hardware.

With Unity, it handles pretty much everything for you, so you, as the developer can spend more time focusing on actually making a game instead of worrying about potential issues different hardware configurations might cause.
Bladesfist  +   712d ago
@PandaMobile A lot of this is because of Mono allowing us to reach a whole load of platforms with the same code. I worked on a key bind system for Unity which you can find on my bitbucket page if you want to make that part of porting simpler.
Trago1337  +   712d ago
This could mean that indie devs could just easily port a game from PC to PS4, 720, and Wii U with out much hassle, since Unity capitalizes on easy multiplatform development.

SUPER great news for indie devs looking to make games on consoles.
Hazmat13  +   712d ago
awesome i was thinking about this when i went to there website. fun cheap games to play!
Ragthorn  +   712d ago
This will be off topic, but which is better? Unity or UDK? Thank you for submissions, I want to learn how to use one of them.
Pandamobile  +   712d ago
"Better" is subjective.
Ragthorn  +   712d ago
lol
Bladesfist  +   712d ago
If you are a programmer then Unity is great. It allows you to work with C# and see your changes in real time. Code once and deploy on multiple platforms with Mono. Although Unity can handle DX11 now it has a lot less prebuilt shaders and effects compared to UDK. The licensing for Unity is also better as you only have to buy a license when you earn more than $100,000 a year. You do not have to pay a percent of your earnings like with UDK.

I guess I should add that you can also work with pretty much any .NET language, C++, Boo and Unityscript.
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Ragthorn  +   712d ago
Thank you for your reply, this has helped me in my choice between them. You know a lot about this, very happy for your reply. Thank you for replying.
Tales RPG addict  +   711d ago
now for a "Valkyrie Profile" Sequel on PS3/PS VITA
maniacmayhem  +   711d ago
This is excellent news for the mobile community and great way to start...unifying experience.

I myself am trying to get schooled in Unity.
#18 (Edited 711d ago ) | Agree(0) | Disagree(0) | Report | Reply

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